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Pods/MBProgressHUD/MBProgressHUD.m 44.2 KB
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  //
  // MBProgressHUD.m
  // Version 1.2.0
  // Created by Matej Bukovinski on 2.4.09.
  //
  
  #import "MBProgressHUD.h"
  #import <tgmath.h>
  
  #define MBMainThreadAssert() NSAssert([NSThread isMainThread], @"MBProgressHUD needs to be accessed on the main thread.");
  
  CGFloat const MBProgressMaxOffset = 1000000.f;
  
  static const CGFloat MBDefaultPadding = 4.f;
  static const CGFloat MBDefaultLabelFontSize = 16.f;
  static const CGFloat MBDefaultDetailsLabelFontSize = 12.f;
  
  
  @interface MBProgressHUD ()
  
  @property (nonatomic, assign) BOOL useAnimation;
  @property (nonatomic, assign, getter=hasFinished) BOOL finished;
  @property (nonatomic, strong) UIView *indicator;
  @property (nonatomic, strong) NSDate *showStarted;
  @property (nonatomic, strong) NSArray *paddingConstraints;
  @property (nonatomic, strong) NSArray *bezelConstraints;
  @property (nonatomic, strong) UIView *topSpacer;
  @property (nonatomic, strong) UIView *bottomSpacer;
  @property (nonatomic, strong) UIMotionEffectGroup *bezelMotionEffects;
  @property (nonatomic, weak) NSTimer *graceTimer;
  @property (nonatomic, weak) NSTimer *minShowTimer;
  @property (nonatomic, weak) NSTimer *hideDelayTimer;
  @property (nonatomic, weak) CADisplayLink *progressObjectDisplayLink;
  
  @end
  
  
  @interface MBProgressHUDRoundedButton : UIButton
  @end
  
  
  @implementation MBProgressHUD
  
  #pragma mark - Class methods
  
  + (instancetype)showHUDAddedTo:(UIView *)view animated:(BOOL)animated {
      MBProgressHUD *hud = [[self alloc] initWithView:view];
      hud.removeFromSuperViewOnHide = YES;
      [view addSubview:hud];
      [hud showAnimated:animated];
      return hud;
  }
  
  + (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated {
      MBProgressHUD *hud = [self HUDForView:view];
      if (hud != nil) {
          hud.removeFromSuperViewOnHide = YES;
          [hud hideAnimated:animated];
          return YES;
      }
      return NO;
  }
  
  + (MBProgressHUD *)HUDForView:(UIView *)view {
      NSEnumerator *subviewsEnum = [view.subviews reverseObjectEnumerator];
      for (UIView *subview in subviewsEnum) {
          if ([subview isKindOfClass:self]) {
              MBProgressHUD *hud = (MBProgressHUD *)subview;
              if (hud.hasFinished == NO) {
                  return hud;
              }
          }
      }
      return nil;
  }
  
  #pragma mark - Lifecycle
  
  - (void)commonInit {
      // Set default values for properties
      _animationType = MBProgressHUDAnimationFade;
      _mode = MBProgressHUDModeIndeterminate;
      _margin = 20.0f;
      _defaultMotionEffectsEnabled = NO;
  
      if (@available(iOS 13.0, tvOS 13, *)) {
         _contentColor = [[UIColor labelColor] colorWithAlphaComponent:0.7f];
      } else {
          _contentColor = [UIColor colorWithWhite:0.f alpha:0.7f];
      }
  
      // Transparent background
      self.opaque = NO;
      self.backgroundColor = [UIColor clearColor];
      // Make it invisible for now
      self.alpha = 0.0f;
      self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
      self.layer.allowsGroupOpacity = NO;
  
      [self setupViews];
      [self updateIndicators];
      [self registerForNotifications];
  }
  
  - (instancetype)initWithFrame:(CGRect)frame {
      if ((self = [super initWithFrame:frame])) {
          [self commonInit];
      }
      return self;
  }
  
  - (instancetype)initWithCoder:(NSCoder *)aDecoder {
      if ((self = [super initWithCoder:aDecoder])) {
          [self commonInit];
      }
      return self;
  }
  
  - (id)initWithView:(UIView *)view {
      NSAssert(view, @"View must not be nil.");
      return [self initWithFrame:view.bounds];
  }
  
  - (void)dealloc {
      [self unregisterFromNotifications];
  }
  
  #pragma mark - Show & hide
  
  - (void)showAnimated:(BOOL)animated {
      MBMainThreadAssert();
      [self.minShowTimer invalidate];
      self.useAnimation = animated;
      self.finished = NO;
      // If the grace time is set, postpone the HUD display
      if (self.graceTime > 0.0) {
          NSTimer *timer = [NSTimer timerWithTimeInterval:self.graceTime target:self selector:@selector(handleGraceTimer:) userInfo:nil repeats:NO];
          [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
          self.graceTimer = timer;
      }
      // ... otherwise show the HUD immediately
      else {
          [self showUsingAnimation:self.useAnimation];
      }
  }
  
  - (void)hideAnimated:(BOOL)animated {
      MBMainThreadAssert();
      [self.graceTimer invalidate];
      self.useAnimation = animated;
      self.finished = YES;
      // If the minShow time is set, calculate how long the HUD was shown,
      // and postpone the hiding operation if necessary
      if (self.minShowTime > 0.0 && self.showStarted) {
          NSTimeInterval interv = [[NSDate date] timeIntervalSinceDate:self.showStarted];
          if (interv < self.minShowTime) {
              NSTimer *timer = [NSTimer timerWithTimeInterval:(self.minShowTime - interv) target:self selector:@selector(handleMinShowTimer:) userInfo:nil repeats:NO];
              [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
              self.minShowTimer = timer;
              return;
          }
      }
      // ... otherwise hide the HUD immediately
      [self hideUsingAnimation:self.useAnimation];
  }
  
  - (void)hideAnimated:(BOOL)animated afterDelay:(NSTimeInterval)delay {
      // Cancel any scheduled hideAnimated:afterDelay: calls
      [self.hideDelayTimer invalidate];
  
      NSTimer *timer = [NSTimer timerWithTimeInterval:delay target:self selector:@selector(handleHideTimer:) userInfo:@(animated) repeats:NO];
      [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
      self.hideDelayTimer = timer;
  }
  
  #pragma mark - Timer callbacks
  
  - (void)handleGraceTimer:(NSTimer *)theTimer {
      // Show the HUD only if the task is still running
      if (!self.hasFinished) {
          [self showUsingAnimation:self.useAnimation];
      }
  }
  
  - (void)handleMinShowTimer:(NSTimer *)theTimer {
      [self hideUsingAnimation:self.useAnimation];
  }
  
  - (void)handleHideTimer:(NSTimer *)timer {
      [self hideAnimated:[timer.userInfo boolValue]];
  }
  
  #pragma mark - View Hierrarchy
  
  - (void)didMoveToSuperview {
      [self updateForCurrentOrientationAnimated:NO];
  }
  
  #pragma mark - Internal show & hide operations
  
  - (void)showUsingAnimation:(BOOL)animated {
      // Cancel any previous animations
      [self.bezelView.layer removeAllAnimations];
      [self.backgroundView.layer removeAllAnimations];
  
      // Cancel any scheduled hideAnimated:afterDelay: calls
      [self.hideDelayTimer invalidate];
  
      self.showStarted = [NSDate date];
      self.alpha = 1.f;
  
      // Needed in case we hide and re-show with the same NSProgress object attached.
      [self setNSProgressDisplayLinkEnabled:YES];
  
      // Set up motion effects only at this point to avoid needlessly
      // creating the effect if it was disabled after initialization.
      [self updateBezelMotionEffects];
  
      if (animated) {
          [self animateIn:YES withType:self.animationType completion:NULL];
      } else {
          self.bezelView.alpha = 1.f;
          self.backgroundView.alpha = 1.f;
      }
  }
  
  - (void)hideUsingAnimation:(BOOL)animated {
      // Cancel any scheduled hideAnimated:afterDelay: calls.
      // This needs to happen here instead of in done,
      // to avoid races if another hideAnimated:afterDelay:
      // call comes in while the HUD is animating out.
      [self.hideDelayTimer invalidate];
  
      if (animated && self.showStarted) {
          self.showStarted = nil;
          [self animateIn:NO withType:self.animationType completion:^(BOOL finished) {
              [self done];
          }];
      } else {
          self.showStarted = nil;
          self.bezelView.alpha = 0.f;
          self.backgroundView.alpha = 1.f;
          [self done];
      }
  }
  
  - (void)animateIn:(BOOL)animatingIn withType:(MBProgressHUDAnimation)type completion:(void(^)(BOOL finished))completion {
      // Automatically determine the correct zoom animation type
      if (type == MBProgressHUDAnimationZoom) {
          type = animatingIn ? MBProgressHUDAnimationZoomIn : MBProgressHUDAnimationZoomOut;
      }
  
      CGAffineTransform small = CGAffineTransformMakeScale(0.5f, 0.5f);
      CGAffineTransform large = CGAffineTransformMakeScale(1.5f, 1.5f);
  
      // Set starting state
      UIView *bezelView = self.bezelView;
      if (animatingIn && bezelView.alpha == 0.f && type == MBProgressHUDAnimationZoomIn) {
          bezelView.transform = small;
      } else if (animatingIn && bezelView.alpha == 0.f && type == MBProgressHUDAnimationZoomOut) {
          bezelView.transform = large;
      }
  
      // Perform animations
      dispatch_block_t animations = ^{
          if (animatingIn) {
              bezelView.transform = CGAffineTransformIdentity;
          } else if (!animatingIn && type == MBProgressHUDAnimationZoomIn) {
              bezelView.transform = large;
          } else if (!animatingIn && type == MBProgressHUDAnimationZoomOut) {
              bezelView.transform = small;
          }
          CGFloat alpha = animatingIn ? 1.f : 0.f;
          bezelView.alpha = alpha;
          self.backgroundView.alpha = alpha;
      };
      [UIView animateWithDuration:0.3 delay:0. usingSpringWithDamping:1.f initialSpringVelocity:0.f options:UIViewAnimationOptionBeginFromCurrentState animations:animations completion:completion];
  }
  
  - (void)done {
      [self setNSProgressDisplayLinkEnabled:NO];
  
      if (self.hasFinished) {
          self.alpha = 0.0f;
          if (self.removeFromSuperViewOnHide) {
              [self removeFromSuperview];
          }
      }
      MBProgressHUDCompletionBlock completionBlock = self.completionBlock;
      if (completionBlock) {
          completionBlock();
      }
      id<MBProgressHUDDelegate> delegate = self.delegate;
      if ([delegate respondsToSelector:@selector(hudWasHidden:)]) {
          [delegate performSelector:@selector(hudWasHidden:) withObject:self];
      }
  }
  
  #pragma mark - UI
  
  - (void)setupViews {
      UIColor *defaultColor = self.contentColor;
  
      MBBackgroundView *backgroundView = [[MBBackgroundView alloc] initWithFrame:self.bounds];
      backgroundView.style = MBProgressHUDBackgroundStyleSolidColor;
      backgroundView.backgroundColor = [UIColor clearColor];
      backgroundView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
      backgroundView.alpha = 0.f;
      [self addSubview:backgroundView];
      _backgroundView = backgroundView;
  
      MBBackgroundView *bezelView = [MBBackgroundView new];
      bezelView.translatesAutoresizingMaskIntoConstraints = NO;
      bezelView.layer.cornerRadius = 5.f;
      bezelView.alpha = 0.f;
      [self addSubview:bezelView];
      _bezelView = bezelView;
  
      UILabel *label = [UILabel new];
      label.adjustsFontSizeToFitWidth = NO;
      label.textAlignment = NSTextAlignmentCenter;
      label.textColor = defaultColor;
      label.font = [UIFont boldSystemFontOfSize:MBDefaultLabelFontSize];
      label.opaque = NO;
      label.backgroundColor = [UIColor clearColor];
      _label = label;
  
      UILabel *detailsLabel = [UILabel new];
      detailsLabel.adjustsFontSizeToFitWidth = NO;
      detailsLabel.textAlignment = NSTextAlignmentCenter;
      detailsLabel.textColor = defaultColor;
      detailsLabel.numberOfLines = 0;
      detailsLabel.font = [UIFont boldSystemFontOfSize:MBDefaultDetailsLabelFontSize];
      detailsLabel.opaque = NO;
      detailsLabel.backgroundColor = [UIColor clearColor];
      _detailsLabel = detailsLabel;
  
      UIButton *button = [MBProgressHUDRoundedButton buttonWithType:UIButtonTypeCustom];
      button.titleLabel.textAlignment = NSTextAlignmentCenter;
      button.titleLabel.font = [UIFont boldSystemFontOfSize:MBDefaultDetailsLabelFontSize];
      [button setTitleColor:defaultColor forState:UIControlStateNormal];
      _button = button;
  
      for (UIView *view in @[label, detailsLabel, button]) {
          view.translatesAutoresizingMaskIntoConstraints = NO;
          [view setContentCompressionResistancePriority:998.f forAxis:UILayoutConstraintAxisHorizontal];
          [view setContentCompressionResistancePriority:998.f forAxis:UILayoutConstraintAxisVertical];
          [bezelView addSubview:view];
      }
  
      UIView *topSpacer = [UIView new];
      topSpacer.translatesAutoresizingMaskIntoConstraints = NO;
      topSpacer.hidden = YES;
      [bezelView addSubview:topSpacer];
      _topSpacer = topSpacer;
  
      UIView *bottomSpacer = [UIView new];
      bottomSpacer.translatesAutoresizingMaskIntoConstraints = NO;
      bottomSpacer.hidden = YES;
      [bezelView addSubview:bottomSpacer];
      _bottomSpacer = bottomSpacer;
  }
  
  - (void)updateIndicators {
      UIView *indicator = self.indicator;
      BOOL isActivityIndicator = [indicator isKindOfClass:[UIActivityIndicatorView class]];
      BOOL isRoundIndicator = [indicator isKindOfClass:[MBRoundProgressView class]];
  
      MBProgressHUDMode mode = self.mode;
      if (mode == MBProgressHUDModeIndeterminate) {
          if (!isActivityIndicator) {
              // Update to indeterminate indicator
              UIActivityIndicatorView *activityIndicator;
              [indicator removeFromSuperview];
  #if !TARGET_OS_MACCATALYST
              if (@available(iOS 13.0, tvOS 13.0, *)) {
  #endif
                  activityIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleLarge];
                  activityIndicator.color = [UIColor whiteColor];
  #if !TARGET_OS_MACCATALYST
              } else {
                 activityIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
              }
  #endif
              [activityIndicator startAnimating];
              indicator = activityIndicator;
              [self.bezelView addSubview:indicator];
          }
      }
      else if (mode == MBProgressHUDModeDeterminateHorizontalBar) {
          // Update to bar determinate indicator
          [indicator removeFromSuperview];
          indicator = [[MBBarProgressView alloc] init];
          [self.bezelView addSubview:indicator];
      }
      else if (mode == MBProgressHUDModeDeterminate || mode == MBProgressHUDModeAnnularDeterminate) {
          if (!isRoundIndicator) {
              // Update to determinante indicator
              [indicator removeFromSuperview];
              indicator = [[MBRoundProgressView alloc] init];
              [self.bezelView addSubview:indicator];
          }
          if (mode == MBProgressHUDModeAnnularDeterminate) {
              [(MBRoundProgressView *)indicator setAnnular:YES];
          }
      }
      else if (mode == MBProgressHUDModeCustomView && self.customView != indicator) {
          // Update custom view indicator
          [indicator removeFromSuperview];
          indicator = self.customView;
          [self.bezelView addSubview:indicator];
      }
      else if (mode == MBProgressHUDModeText) {
          [indicator removeFromSuperview];
          indicator = nil;
      }
      indicator.translatesAutoresizingMaskIntoConstraints = NO;
      self.indicator = indicator;
  
      if ([indicator respondsToSelector:@selector(setProgress:)]) {
          [(id)indicator setValue:@(self.progress) forKey:@"progress"];
      }
  
      [indicator setContentCompressionResistancePriority:998.f forAxis:UILayoutConstraintAxisHorizontal];
      [indicator setContentCompressionResistancePriority:998.f forAxis:UILayoutConstraintAxisVertical];
  
      [self updateViewsForColor:self.contentColor];
      [self setNeedsUpdateConstraints];
  }
  
  - (void)updateViewsForColor:(UIColor *)color {
      if (!color) return;
  
      self.label.textColor = color;
      self.detailsLabel.textColor = color;
      [self.button setTitleColor:color forState:UIControlStateNormal];
  
      // UIAppearance settings are prioritized. If they are preset the set color is ignored.
  
      UIView *indicator = self.indicator;
      if ([indicator isKindOfClass:[UIActivityIndicatorView class]]) {
          UIActivityIndicatorView *appearance = nil;
  #if __IPHONE_OS_VERSION_MIN_REQUIRED < 90000
          appearance = [UIActivityIndicatorView appearanceWhenContainedIn:[MBProgressHUD class], nil];
  #else
          // For iOS 9+
          appearance = [UIActivityIndicatorView appearanceWhenContainedInInstancesOfClasses:@[[MBProgressHUD class]]];
  #endif
  
          if (appearance.color == nil) {
              ((UIActivityIndicatorView *)indicator).color = color;
          }
      } else if ([indicator isKindOfClass:[MBRoundProgressView class]]) {
          MBRoundProgressView *appearance = nil;
  #if __IPHONE_OS_VERSION_MIN_REQUIRED < 90000
          appearance = [MBRoundProgressView appearanceWhenContainedIn:[MBProgressHUD class], nil];
  #else
          appearance = [MBRoundProgressView appearanceWhenContainedInInstancesOfClasses:@[[MBProgressHUD class]]];
  #endif
          if (appearance.progressTintColor == nil) {
              ((MBRoundProgressView *)indicator).progressTintColor = color;
          }
          if (appearance.backgroundTintColor == nil) {
              ((MBRoundProgressView *)indicator).backgroundTintColor = [color colorWithAlphaComponent:0.1];
          }
      } else if ([indicator isKindOfClass:[MBBarProgressView class]]) {
          MBBarProgressView *appearance = nil;
  #if __IPHONE_OS_VERSION_MIN_REQUIRED < 90000
          appearance = [MBBarProgressView appearanceWhenContainedIn:[MBProgressHUD class], nil];
  #else
          appearance = [MBBarProgressView appearanceWhenContainedInInstancesOfClasses:@[[MBProgressHUD class]]];
  #endif
          if (appearance.progressColor == nil) {
              ((MBBarProgressView *)indicator).progressColor = color;
          }
          if (appearance.lineColor == nil) {
              ((MBBarProgressView *)indicator).lineColor = color;
          }
      } else {
          [indicator setTintColor:color];
      }
  }
  
  - (void)updateBezelMotionEffects {
      MBBackgroundView *bezelView = self.bezelView;
      UIMotionEffectGroup *bezelMotionEffects = self.bezelMotionEffects;
  
      if (self.defaultMotionEffectsEnabled && !bezelMotionEffects) {
          CGFloat effectOffset = 10.f;
          UIInterpolatingMotionEffect *effectX = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.x" type:UIInterpolatingMotionEffectTypeTiltAlongHorizontalAxis];
          effectX.maximumRelativeValue = @(effectOffset);
          effectX.minimumRelativeValue = @(-effectOffset);
  
          UIInterpolatingMotionEffect *effectY = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.y" type:UIInterpolatingMotionEffectTypeTiltAlongVerticalAxis];
          effectY.maximumRelativeValue = @(effectOffset);
          effectY.minimumRelativeValue = @(-effectOffset);
  
          UIMotionEffectGroup *group = [[UIMotionEffectGroup alloc] init];
          group.motionEffects = @[effectX, effectY];
  
          self.bezelMotionEffects = group;
          [bezelView addMotionEffect:group];
      } else if (bezelMotionEffects) {
          self.bezelMotionEffects = nil;
          [bezelView removeMotionEffect:bezelMotionEffects];
      }
  }
  
  #pragma mark - Layout
  
  - (void)updateConstraints {
      UIView *bezel = self.bezelView;
      UIView *topSpacer = self.topSpacer;
      UIView *bottomSpacer = self.bottomSpacer;
      CGFloat margin = self.margin;
      NSMutableArray *bezelConstraints = [NSMutableArray array];
      NSDictionary *metrics = @{@"margin": @(margin)};
  
      NSMutableArray *subviews = [NSMutableArray arrayWithObjects:self.topSpacer, self.label, self.detailsLabel, self.button, self.bottomSpacer, nil];
      if (self.indicator) [subviews insertObject:self.indicator atIndex:1];
  
      // Remove existing constraints
      [self removeConstraints:self.constraints];
      [topSpacer removeConstraints:topSpacer.constraints];
      [bottomSpacer removeConstraints:bottomSpacer.constraints];
      if (self.bezelConstraints) {
          [bezel removeConstraints:self.bezelConstraints];
          self.bezelConstraints = nil;
      }
  
      // Center bezel in container (self), applying the offset if set
      CGPoint offset = self.offset;
      NSMutableArray *centeringConstraints = [NSMutableArray array];
      [centeringConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeCenterX multiplier:1.f constant:offset.x]];
      [centeringConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeCenterY multiplier:1.f constant:offset.y]];
      [self applyPriority:998.f toConstraints:centeringConstraints];
      [self addConstraints:centeringConstraints];
  
      // Ensure minimum side margin is kept
      NSMutableArray *sideConstraints = [NSMutableArray array];
      [sideConstraints addObjectsFromArray:[NSLayoutConstraint constraintsWithVisualFormat:@"|-(>=margin)-[bezel]-(>=margin)-|" options:0 metrics:metrics views:NSDictionaryOfVariableBindings(bezel)]];
      [sideConstraints addObjectsFromArray:[NSLayoutConstraint constraintsWithVisualFormat:@"V:|-(>=margin)-[bezel]-(>=margin)-|" options:0 metrics:metrics views:NSDictionaryOfVariableBindings(bezel)]];
      [self applyPriority:999.f toConstraints:sideConstraints];
      [self addConstraints:sideConstraints];
  
      // Minimum bezel size, if set
      CGSize minimumSize = self.minSize;
      if (!CGSizeEqualToSize(minimumSize, CGSizeZero)) {
          NSMutableArray *minSizeConstraints = [NSMutableArray array];
          [minSizeConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1.f constant:minimumSize.width]];
          [minSizeConstraints addObject:[NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1.f constant:minimumSize.height]];
          [self applyPriority:997.f toConstraints:minSizeConstraints];
          [bezelConstraints addObjectsFromArray:minSizeConstraints];
      }
  
      // Square aspect ratio, if set
      if (self.square) {
          NSLayoutConstraint *square = [NSLayoutConstraint constraintWithItem:bezel attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:bezel attribute:NSLayoutAttributeWidth multiplier:1.f constant:0];
          square.priority = 997.f;
          [bezelConstraints addObject:square];
      }
  
      // Top and bottom spacing
      [topSpacer addConstraint:[NSLayoutConstraint constraintWithItem:topSpacer attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1.f constant:margin]];
      [bottomSpacer addConstraint:[NSLayoutConstraint constraintWithItem:bottomSpacer attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationGreaterThanOrEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1.f constant:margin]];
      // Top and bottom spaces should be equal
      [bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:topSpacer attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:bottomSpacer attribute:NSLayoutAttributeHeight multiplier:1.f constant:0.f]];
  
      // Layout subviews in bezel
      NSMutableArray *paddingConstraints = [NSMutableArray new];
      [subviews enumerateObjectsUsingBlock:^(UIView *view, NSUInteger idx, BOOL *stop) {
          // Center in bezel
          [bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:bezel attribute:NSLayoutAttributeCenterX multiplier:1.f constant:0.f]];
          // Ensure the minimum edge margin is kept
          [bezelConstraints addObjectsFromArray:[NSLayoutConstraint constraintsWithVisualFormat:@"|-(>=margin)-[view]-(>=margin)-|" options:0 metrics:metrics views:NSDictionaryOfVariableBindings(view)]];
          // Element spacing
          if (idx == 0) {
              // First, ensure spacing to bezel edge
              [bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:bezel attribute:NSLayoutAttributeTop multiplier:1.f constant:0.f]];
          } else if (idx == subviews.count - 1) {
              // Last, ensure spacing to bezel edge
              [bezelConstraints addObject:[NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeBottom relatedBy:NSLayoutRelationEqual toItem:bezel attribute:NSLayoutAttributeBottom multiplier:1.f constant:0.f]];
          }
          if (idx > 0) {
              // Has previous
              NSLayoutConstraint *padding = [NSLayoutConstraint constraintWithItem:view attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:subviews[idx - 1] attribute:NSLayoutAttributeBottom multiplier:1.f constant:0.f];
              [bezelConstraints addObject:padding];
              [paddingConstraints addObject:padding];
          }
      }];
  
      [bezel addConstraints:bezelConstraints];
      self.bezelConstraints = bezelConstraints;
  
      self.paddingConstraints = [paddingConstraints copy];
      [self updatePaddingConstraints];
  
      [super updateConstraints];
  }
  
  - (void)layoutSubviews {
      // There is no need to update constraints if they are going to
      // be recreated in [super layoutSubviews] due to needsUpdateConstraints being set.
      // This also avoids an issue on iOS 8, where updatePaddingConstraints
      // would trigger a zombie object access.
      if (!self.needsUpdateConstraints) {
          [self updatePaddingConstraints];
      }
      [super layoutSubviews];
  }
  
  - (void)updatePaddingConstraints {
      // Set padding dynamically, depending on whether the view is visible or not
      __block BOOL hasVisibleAncestors = NO;
      [self.paddingConstraints enumerateObjectsUsingBlock:^(NSLayoutConstraint *padding, NSUInteger idx, BOOL *stop) {
          UIView *firstView = (UIView *)padding.firstItem;
          UIView *secondView = (UIView *)padding.secondItem;
          BOOL firstVisible = !firstView.hidden && !CGSizeEqualToSize(firstView.intrinsicContentSize, CGSizeZero);
          BOOL secondVisible = !secondView.hidden && !CGSizeEqualToSize(secondView.intrinsicContentSize, CGSizeZero);
          // Set if both views are visible or if there's a visible view on top that doesn't have padding
          // added relative to the current view yet
          padding.constant = (firstVisible && (secondVisible || hasVisibleAncestors)) ? MBDefaultPadding : 0.f;
          hasVisibleAncestors |= secondVisible;
      }];
  }
  
  - (void)applyPriority:(UILayoutPriority)priority toConstraints:(NSArray *)constraints {
      for (NSLayoutConstraint *constraint in constraints) {
          constraint.priority = priority;
      }
  }
  
  #pragma mark - Properties
  
  - (void)setMode:(MBProgressHUDMode)mode {
      if (mode != _mode) {
          _mode = mode;
          [self updateIndicators];
      }
  }
  
  - (void)setCustomView:(UIView *)customView {
      if (customView != _customView) {
          _customView = customView;
          if (self.mode == MBProgressHUDModeCustomView) {
              [self updateIndicators];
          }
      }
  }
  
  - (void)setOffset:(CGPoint)offset {
      if (!CGPointEqualToPoint(offset, _offset)) {
          _offset = offset;
          [self setNeedsUpdateConstraints];
      }
  }
  
  - (void)setMargin:(CGFloat)margin {
      if (margin != _margin) {
          _margin = margin;
          [self setNeedsUpdateConstraints];
      }
  }
  
  - (void)setMinSize:(CGSize)minSize {
      if (!CGSizeEqualToSize(minSize, _minSize)) {
          _minSize = minSize;
          [self setNeedsUpdateConstraints];
      }
  }
  
  - (void)setSquare:(BOOL)square {
      if (square != _square) {
          _square = square;
          [self setNeedsUpdateConstraints];
      }
  }
  
  - (void)setProgressObjectDisplayLink:(CADisplayLink *)progressObjectDisplayLink {
      if (progressObjectDisplayLink != _progressObjectDisplayLink) {
          [_progressObjectDisplayLink invalidate];
  
          _progressObjectDisplayLink = progressObjectDisplayLink;
  
          [_progressObjectDisplayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
      }
  }
  
  - (void)setProgressObject:(NSProgress *)progressObject {
      if (progressObject != _progressObject) {
          _progressObject = progressObject;
          [self setNSProgressDisplayLinkEnabled:YES];
      }
  }
  
  - (void)setProgress:(float)progress {
      if (progress != _progress) {
          _progress = progress;
          UIView *indicator = self.indicator;
          if ([indicator respondsToSelector:@selector(setProgress:)]) {
              [(id)indicator setValue:@(self.progress) forKey:@"progress"];
          }
      }
  }
  
  - (void)setContentColor:(UIColor *)contentColor {
      if (contentColor != _contentColor && ![contentColor isEqual:_contentColor]) {
          _contentColor = contentColor;
          [self updateViewsForColor:contentColor];
      }
  }
  
  - (void)setDefaultMotionEffectsEnabled:(BOOL)defaultMotionEffectsEnabled {
      if (defaultMotionEffectsEnabled != _defaultMotionEffectsEnabled) {
          _defaultMotionEffectsEnabled = defaultMotionEffectsEnabled;
          [self updateBezelMotionEffects];
      }
  }
  
  #pragma mark - NSProgress
  
  - (void)setNSProgressDisplayLinkEnabled:(BOOL)enabled {
      // We're using CADisplayLink, because NSProgress can change very quickly and observing it may starve the main thread,
      // so we're refreshing the progress only every frame draw
      if (enabled && self.progressObject) {
          // Only create if not already active.
          if (!self.progressObjectDisplayLink) {
              self.progressObjectDisplayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateProgressFromProgressObject)];
          }
      } else {
          self.progressObjectDisplayLink = nil;
      }
  }
  
  - (void)updateProgressFromProgressObject {
      self.progress = self.progressObject.fractionCompleted;
  }
  
  #pragma mark - Notifications
  
  - (void)registerForNotifications {
  #if !TARGET_OS_TV && !TARGET_OS_MACCATALYST
      NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
  
      [nc addObserver:self selector:@selector(statusBarOrientationDidChange:)
                 name:UIApplicationDidChangeStatusBarOrientationNotification object:nil];
  #endif
  }
  
  - (void)unregisterFromNotifications {
  #if !TARGET_OS_TV && !TARGET_OS_MACCATALYST
      NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
      [nc removeObserver:self name:UIApplicationDidChangeStatusBarOrientationNotification object:nil];
  #endif
  }
  
  #if !TARGET_OS_TV && !TARGET_OS_MACCATALYST
  - (void)statusBarOrientationDidChange:(NSNotification *)notification {
      UIView *superview = self.superview;
      if (!superview) {
          return;
      } else {
          [self updateForCurrentOrientationAnimated:YES];
      }
  }
  #endif
  
  - (void)updateForCurrentOrientationAnimated:(BOOL)animated {
      // Stay in sync with the superview in any case
      if (self.superview) {
          self.frame = self.superview.bounds;
      }
  
      // Not needed on iOS 8+, compile out when the deployment target allows,
      // to avoid sharedApplication problems on extension targets
  #if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
      // Only needed pre iOS 8 when added to a window
      BOOL iOS8OrLater = kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_8_0;
      if (iOS8OrLater || ![self.superview isKindOfClass:[UIWindow class]]) return;
  
      // Make extension friendly. Will not get called on extensions (iOS 8+) due to the above check.
      // This just ensures we don't get a warning about extension-unsafe API.
      Class UIApplicationClass = NSClassFromString(@"UIApplication");
      if (!UIApplicationClass || ![UIApplicationClass respondsToSelector:@selector(sharedApplication)]) return;
  
      UIApplication *application = [UIApplication performSelector:@selector(sharedApplication)];
      UIInterfaceOrientation orientation = application.statusBarOrientation;
      CGFloat radians = 0;
  
      if (UIInterfaceOrientationIsLandscape(orientation)) {
          radians = orientation == UIInterfaceOrientationLandscapeLeft ? -(CGFloat)M_PI_2 : (CGFloat)M_PI_2;
          // Window coordinates differ!
          self.bounds = CGRectMake(0, 0, self.bounds.size.height, self.bounds.size.width);
      } else {
          radians = orientation == UIInterfaceOrientationPortraitUpsideDown ? (CGFloat)M_PI : 0.f;
      }
  
      if (animated) {
          [UIView animateWithDuration:0.3 animations:^{
              self.transform = CGAffineTransformMakeRotation(radians);
          }];
      } else {
          self.transform = CGAffineTransformMakeRotation(radians);
      }
  #endif
  }
  
  @end
  
  
  @implementation MBRoundProgressView
  
  #pragma mark - Lifecycle
  
  - (id)init {
      return [self initWithFrame:CGRectMake(0.f, 0.f, 37.f, 37.f)];
  }
  
  - (id)initWithFrame:(CGRect)frame {
      self = [super initWithFrame:frame];
      if (self) {
          self.backgroundColor = [UIColor clearColor];
          self.opaque = NO;
          _progress = 0.f;
          _annular = NO;
          _progressTintColor = [[UIColor alloc] initWithWhite:1.f alpha:1.f];
          _backgroundTintColor = [[UIColor alloc] initWithWhite:1.f alpha:.1f];
      }
      return self;
  }
  
  #pragma mark - Layout
  
  - (CGSize)intrinsicContentSize {
      return CGSizeMake(37.f, 37.f);
  }
  
  #pragma mark - Properties
  
  - (void)setProgress:(float)progress {
      if (progress != _progress) {
          _progress = progress;
          [self setNeedsDisplay];
      }
  }
  
  - (void)setProgressTintColor:(UIColor *)progressTintColor {
      NSAssert(progressTintColor, @"The color should not be nil.");
      if (progressTintColor != _progressTintColor && ![progressTintColor isEqual:_progressTintColor]) {
          _progressTintColor = progressTintColor;
          [self setNeedsDisplay];
      }
  }
  
  - (void)setBackgroundTintColor:(UIColor *)backgroundTintColor {
      NSAssert(backgroundTintColor, @"The color should not be nil.");
      if (backgroundTintColor != _backgroundTintColor && ![backgroundTintColor isEqual:_backgroundTintColor]) {
          _backgroundTintColor = backgroundTintColor;
          [self setNeedsDisplay];
      }
  }
  
  #pragma mark - Drawing
  
  - (void)drawRect:(CGRect)rect {
      CGContextRef context = UIGraphicsGetCurrentContext();
  
      if (_annular) {
          // Draw background
          CGFloat lineWidth = 2.f;
          UIBezierPath *processBackgroundPath = [UIBezierPath bezierPath];
          processBackgroundPath.lineWidth = lineWidth;
          processBackgroundPath.lineCapStyle = kCGLineCapButt;
          CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
          CGFloat radius = (self.bounds.size.width - lineWidth)/2;
          CGFloat startAngle = - ((float)M_PI / 2); // 90 degrees
          CGFloat endAngle = (2 * (float)M_PI) + startAngle;
          [processBackgroundPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
          [_backgroundTintColor set];
          [processBackgroundPath stroke];
          // Draw progress
          UIBezierPath *processPath = [UIBezierPath bezierPath];
          processPath.lineCapStyle = kCGLineCapSquare;
          processPath.lineWidth = lineWidth;
          endAngle = (self.progress * 2 * (float)M_PI) + startAngle;
          [processPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
          [_progressTintColor set];
          [processPath stroke];
      } else {
          // Draw background
          CGFloat lineWidth = 2.f;
          CGRect allRect = self.bounds;
          CGRect circleRect = CGRectInset(allRect, lineWidth/2.f, lineWidth/2.f);
          CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
          [_progressTintColor setStroke];
          [_backgroundTintColor setFill];
          CGContextSetLineWidth(context, lineWidth);
          CGContextStrokeEllipseInRect(context, circleRect);
          // 90 degrees
          CGFloat startAngle = - ((float)M_PI / 2.f);
          // Draw progress
          UIBezierPath *processPath = [UIBezierPath bezierPath];
          processPath.lineCapStyle = kCGLineCapButt;
          processPath.lineWidth = lineWidth * 2.f;
          CGFloat radius = (CGRectGetWidth(self.bounds) / 2.f) - (processPath.lineWidth / 2.f);
          CGFloat endAngle = (self.progress * 2.f * (float)M_PI) + startAngle;
          [processPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
          // Ensure that we don't get color overlapping when _progressTintColor alpha < 1.f.
          CGContextSetBlendMode(context, kCGBlendModeCopy);
          [_progressTintColor set];
          [processPath stroke];
      }
  }
  
  @end
  
  
  @implementation MBBarProgressView
  
  #pragma mark - Lifecycle
  
  - (id)init {
      return [self initWithFrame:CGRectMake(.0f, .0f, 120.0f, 20.0f)];
  }
  
  - (id)initWithFrame:(CGRect)frame {
      self = [super initWithFrame:frame];
      if (self) {
          _progress = 0.f;
          _lineColor = [UIColor whiteColor];
          _progressColor = [UIColor whiteColor];
          _progressRemainingColor = [UIColor clearColor];
          self.backgroundColor = [UIColor clearColor];
          self.opaque = NO;
      }
      return self;
  }
  
  #pragma mark - Layout
  
  - (CGSize)intrinsicContentSize {
      return CGSizeMake(120.f, 10.f);
  }
  
  #pragma mark - Properties
  
  - (void)setProgress:(float)progress {
      if (progress != _progress) {
          _progress = progress;
          [self setNeedsDisplay];
      }
  }
  
  - (void)setProgressColor:(UIColor *)progressColor {
      NSAssert(progressColor, @"The color should not be nil.");
      if (progressColor != _progressColor && ![progressColor isEqual:_progressColor]) {
          _progressColor = progressColor;
          [self setNeedsDisplay];
      }
  }
  
  - (void)setProgressRemainingColor:(UIColor *)progressRemainingColor {
      NSAssert(progressRemainingColor, @"The color should not be nil.");
      if (progressRemainingColor != _progressRemainingColor && ![progressRemainingColor isEqual:_progressRemainingColor]) {
          _progressRemainingColor = progressRemainingColor;
          [self setNeedsDisplay];
      }
  }
  
  #pragma mark - Drawing
  
  - (void)drawRect:(CGRect)rect {
      CGContextRef context = UIGraphicsGetCurrentContext();
  
      CGContextSetLineWidth(context, 2);
      CGContextSetStrokeColorWithColor(context,[_lineColor CGColor]);
      CGContextSetFillColorWithColor(context, [_progressRemainingColor CGColor]);
  
      // Draw background and Border
      CGFloat radius = (rect.size.height / 2) - 2;
      CGContextMoveToPoint(context, 2, rect.size.height/2);
      CGContextAddArcToPoint(context, 2, 2, radius + 2, 2, radius);
      CGContextAddArcToPoint(context, rect.size.width - 2, 2, rect.size.width - 2, rect.size.height / 2, radius);
      CGContextAddArcToPoint(context, rect.size.width - 2, rect.size.height - 2, rect.size.width - radius - 2, rect.size.height - 2, radius);
      CGContextAddArcToPoint(context, 2, rect.size.height - 2, 2, rect.size.height/2, radius);
      CGContextDrawPath(context, kCGPathFillStroke);
  
      CGContextSetFillColorWithColor(context, [_progressColor CGColor]);
      radius = radius - 2;
      CGFloat amount = self.progress * rect.size.width;
  
      // Progress in the middle area
      if (amount >= radius + 4 && amount <= (rect.size.width - radius - 4)) {
          CGContextMoveToPoint(context, 4, rect.size.height/2);
          CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
          CGContextAddLineToPoint(context, amount, 4);
          CGContextAddLineToPoint(context, amount, radius + 4);
  
          CGContextMoveToPoint(context, 4, rect.size.height/2);
          CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
          CGContextAddLineToPoint(context, amount, rect.size.height - 4);
          CGContextAddLineToPoint(context, amount, radius + 4);
  
          CGContextFillPath(context);
      }
  
      // Progress in the right arc
      else if (amount > radius + 4) {
          CGFloat x = amount - (rect.size.width - radius - 4);
  
          CGContextMoveToPoint(context, 4, rect.size.height/2);
          CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
          CGContextAddLineToPoint(context, rect.size.width - radius - 4, 4);
          CGFloat angle = -acos(x/radius);
          if (isnan(angle)) angle = 0;
          CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, M_PI, angle, 0);
          CGContextAddLineToPoint(context, amount, rect.size.height/2);
  
          CGContextMoveToPoint(context, 4, rect.size.height/2);
          CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
          CGContextAddLineToPoint(context, rect.size.width - radius - 4, rect.size.height - 4);
          angle = acos(x/radius);
          if (isnan(angle)) angle = 0;
          CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, -M_PI, angle, 1);
          CGContextAddLineToPoint(context, amount, rect.size.height/2);
  
          CGContextFillPath(context);
      }
  
      // Progress is in the left arc
      else if (amount < radius + 4 && amount > 0) {
          CGContextMoveToPoint(context, 4, rect.size.height/2);
          CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
          CGContextAddLineToPoint(context, radius + 4, rect.size.height/2);
  
          CGContextMoveToPoint(context, 4, rect.size.height/2);
          CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
          CGContextAddLineToPoint(context, radius + 4, rect.size.height/2);
  
          CGContextFillPath(context);
      }
  }
  
  @end
  
  
  @interface MBBackgroundView ()
  
  @property UIVisualEffectView *effectView;
  
  @end
  
  
  @implementation MBBackgroundView
  
  #pragma mark - Lifecycle
  
  - (instancetype)initWithFrame:(CGRect)frame {
      if ((self = [super initWithFrame:frame])) {
          _style = MBProgressHUDBackgroundStyleBlur;
          if (@available(iOS 13.0, *)) {
              #if TARGET_OS_TV
              _blurEffectStyle = UIBlurEffectStyleRegular;
              #else
              _blurEffectStyle = UIBlurEffectStyleSystemThickMaterial;
              #endif
              // Leaving the color unassigned yields best results.
          } else {
              _blurEffectStyle = UIBlurEffectStyleLight;
              _color = [UIColor colorWithWhite:0.8f alpha:0.6f];
          }
  
          self.clipsToBounds = YES;
  
          [self updateForBackgroundStyle];
      }
      return self;
  }
  
  #pragma mark - Layout
  
  - (CGSize)intrinsicContentSize {
      // Smallest size possible. Content pushes against this.
      return CGSizeZero;
  }
  
  #pragma mark - Appearance
  
  - (void)setStyle:(MBProgressHUDBackgroundStyle)style {
      if (_style != style) {
          _style = style;
          [self updateForBackgroundStyle];
      }
  }
  
  - (void)setColor:(UIColor *)color {
      NSAssert(color, @"The color should not be nil.");
      if (color != _color && ![color isEqual:_color]) {
          _color = color;
          [self updateViewsForColor:color];
      }
  }
  
  - (void)setBlurEffectStyle:(UIBlurEffectStyle)blurEffectStyle {
      if (_blurEffectStyle == blurEffectStyle) {
          return;
      }
  
      _blurEffectStyle = blurEffectStyle;
  
      [self updateForBackgroundStyle];
  }
  
  ///////////////////////////////////////////////////////////////////////////////////////////
  #pragma mark - Views
  
  - (void)updateForBackgroundStyle {
      [self.effectView removeFromSuperview];
      self.effectView = nil;
  
      MBProgressHUDBackgroundStyle style = self.style;
      if (style == MBProgressHUDBackgroundStyleBlur) {
          UIBlurEffect *effect =  [UIBlurEffect effectWithStyle:self.blurEffectStyle];
          UIVisualEffectView *effectView = [[UIVisualEffectView alloc] initWithEffect:effect];
          [self insertSubview:effectView atIndex:0];
          effectView.frame = self.bounds;
          effectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
          self.backgroundColor = self.color;
          self.layer.allowsGroupOpacity = NO;
          self.effectView = effectView;
      } else {
          self.backgroundColor = self.color;
      }
  }
  
  - (void)updateViewsForColor:(UIColor *)color {
      if (self.style == MBProgressHUDBackgroundStyleBlur) {
          self.backgroundColor = self.color;
      } else {
          self.backgroundColor = self.color;
      }
  }
  
  @end
  
  
  @implementation MBProgressHUDRoundedButton
  
  #pragma mark - Lifecycle
  
  - (instancetype)initWithFrame:(CGRect)frame {
      self = [super initWithFrame:frame];
      if (self) {
          CALayer *layer = self.layer;
          layer.borderWidth = 1.f;
      }
      return self;
  }
  
  #pragma mark - Layout
  
  - (void)layoutSubviews {
      [super layoutSubviews];
      // Fully rounded corners
      CGFloat height = CGRectGetHeight(self.bounds);
      self.layer.cornerRadius = ceil(height / 2.f);
  }
  
  - (CGSize)intrinsicContentSize {
      // Only show if we have associated control events and a title
      if ((self.allControlEvents == 0) || ([self titleForState:UIControlStateNormal].length == 0))
  		return CGSizeZero;
      CGSize size = [super intrinsicContentSize];
      // Add some side padding
      size.width += 20.f;
      return size;
  }
  
  #pragma mark - Color
  
  - (void)setTitleColor:(UIColor *)color forState:(UIControlState)state {
      [super setTitleColor:color forState:state];
      // Update related colors
      [self setHighlighted:self.highlighted];
      self.layer.borderColor = color.CGColor;
  }
  
  - (void)setHighlighted:(BOOL)highlighted {
      [super setHighlighted:highlighted];
      UIColor *baseColor = [self titleColorForState:UIControlStateSelected];
      self.backgroundColor = highlighted ? [baseColor colorWithAlphaComponent:0.1f] : [UIColor clearColor];
  }
  
  @end