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Pods/MBProgressHUD/MBProgressHUD.h 13.3 KB
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  //
  //  MBProgressHUD.h
  //  Version 1.2.0
  //  Created by Matej Bukovinski on 2.4.09.
  //
  
  // This code is distributed under the terms and conditions of the MIT license.
  
  // Copyright © 2009-2016 Matej Bukovinski
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  
  #import <Foundation/Foundation.h>
  #import <UIKit/UIKit.h>
  #import <CoreGraphics/CoreGraphics.h>
  
  @class MBBackgroundView;
  @protocol MBProgressHUDDelegate;
  
  
  extern CGFloat const MBProgressMaxOffset;
  
  typedef NS_ENUM(NSInteger, MBProgressHUDMode) {
      /// UIActivityIndicatorView.
      MBProgressHUDModeIndeterminate,
      /// A round, pie-chart like, progress view.
      MBProgressHUDModeDeterminate,
      /// Horizontal progress bar.
      MBProgressHUDModeDeterminateHorizontalBar,
      /// Ring-shaped progress view.
      MBProgressHUDModeAnnularDeterminate,
      /// Shows a custom view.
      MBProgressHUDModeCustomView,
      /// Shows only labels.
      MBProgressHUDModeText
  };
  
  typedef NS_ENUM(NSInteger, MBProgressHUDAnimation) {
      /// Opacity animation
      MBProgressHUDAnimationFade,
      /// Opacity + scale animation (zoom in when appearing zoom out when disappearing)
      MBProgressHUDAnimationZoom,
      /// Opacity + scale animation (zoom out style)
      MBProgressHUDAnimationZoomOut,
      /// Opacity + scale animation (zoom in style)
      MBProgressHUDAnimationZoomIn
  };
  
  typedef NS_ENUM(NSInteger, MBProgressHUDBackgroundStyle) {
      /// Solid color background
      MBProgressHUDBackgroundStyleSolidColor,
      /// UIVisualEffectView or UIToolbar.layer background view
      MBProgressHUDBackgroundStyleBlur
  };
  
  typedef void (^MBProgressHUDCompletionBlock)(void);
  
  
  NS_ASSUME_NONNULL_BEGIN
  
  
  /**
   * Displays a simple HUD window containing a progress indicator and two optional labels for short messages.
   *
   * This is a simple drop-in class for displaying a progress HUD view similar to Apple's private UIProgressHUD class.
   * The MBProgressHUD window spans over the entire space given to it by the initWithFrame: constructor and catches all
   * user input on this region, thereby preventing the user operations on components below the view.
   *
   * @note To still allow touches to pass through the HUD, you can set hud.userInteractionEnabled = NO.
   * @attention MBProgressHUD is a UI class and should therefore only be accessed on the main thread.
   */
  @interface MBProgressHUD : UIView
  
  /**
   * Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:.
   *
   * @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden.
   *
   * @param view The view that the HUD will be added to
   * @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
   * animations while appearing.
   * @return A reference to the created HUD.
   *
   * @see hideHUDForView:animated:
   * @see animationType
   */
  + (instancetype)showHUDAddedTo:(UIView *)view animated:(BOOL)animated;
  
  /// @name Showing and hiding
  
  /**
   * Finds the top-most HUD subview that hasn't finished and hides it. The counterpart to this method is showHUDAddedTo:animated:.
   *
   * @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden.
   *
   * @param view The view that is going to be searched for a HUD subview.
   * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
   * animations while disappearing.
   * @return YES if a HUD was found and removed, NO otherwise.
   *
   * @see showHUDAddedTo:animated:
   * @see animationType
   */
  + (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated;
  
  /**
   * Finds the top-most HUD subview that hasn't finished and returns it.
   *
   * @param view The view that is going to be searched.
   * @return A reference to the last HUD subview discovered.
   */
  + (nullable MBProgressHUD *)HUDForView:(UIView *)view NS_SWIFT_NAME(forView(_:));
  
  /**
   * A convenience constructor that initializes the HUD with the view's bounds. Calls the designated constructor with
   * view.bounds as the parameter.
   *
   * @param view The view instance that will provide the bounds for the HUD. Should be the same instance as
   * the HUD's superview (i.e., the view that the HUD will be added to).
   */
  - (instancetype)initWithView:(UIView *)view;
  
  /**
   * Displays the HUD.
   *
   * @note You need to make sure that the main thread completes its run loop soon after this method call so that
   * the user interface can be updated. Call this method when your task is already set up to be executed in a new thread
   * (e.g., when using something like NSOperation or making an asynchronous call like NSURLRequest).
   *
   * @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
   * animations while appearing.
   *
   * @see animationType
   */
  - (void)showAnimated:(BOOL)animated;
  
  /**
   * Hides the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
   * hide the HUD when your task completes.
   *
   * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
   * animations while disappearing.
   *
   * @see animationType
   */
  - (void)hideAnimated:(BOOL)animated;
  
  /**
   * Hides the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
   * hide the HUD when your task completes.
   *
   * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
   * animations while disappearing.
   * @param delay Delay in seconds until the HUD is hidden.
   *
   * @see animationType
   */
  - (void)hideAnimated:(BOOL)animated afterDelay:(NSTimeInterval)delay;
  
  /**
   * The HUD delegate object. Receives HUD state notifications.
   */
  @property (weak, nonatomic) id<MBProgressHUDDelegate> delegate;
  
  /**
   * Called after the HUD is hidden.
   */
  @property (copy, nullable) MBProgressHUDCompletionBlock completionBlock;
  
  /**
   * Grace period is the time (in seconds) that the invoked method may be run without
   * showing the HUD. If the task finishes before the grace time runs out, the HUD will
   * not be shown at all.
   * This may be used to prevent HUD display for very short tasks.
   * Defaults to 0 (no grace time).
   * @note The graceTime needs to be set before the hud is shown. You thus can't use `showHUDAddedTo:animated:`,
   * but instead need to alloc / init the HUD, configure the grace time and than show it manually.
   */
  @property (assign, nonatomic) NSTimeInterval graceTime;
  
  /**
   * The minimum time (in seconds) that the HUD is shown.
   * This avoids the problem of the HUD being shown and than instantly hidden.
   * Defaults to 0 (no minimum show time).
   */
  @property (assign, nonatomic) NSTimeInterval minShowTime;
  
  /**
   * Removes the HUD from its parent view when hidden.
   * Defaults to NO.
   */
  @property (assign, nonatomic) BOOL removeFromSuperViewOnHide;
  
  /// @name Appearance
  
  /**
   * MBProgressHUD operation mode. The default is MBProgressHUDModeIndeterminate.
   */
  @property (assign, nonatomic) MBProgressHUDMode mode;
  
  /**
   * A color that gets forwarded to all labels and supported indicators. Also sets the tintColor
   * for custom views on iOS 7+. Set to nil to manage color individually.
   * Defaults to semi-translucent black on iOS 7 and later and white on earlier iOS versions.
   */
  @property (strong, nonatomic, nullable) UIColor *contentColor UI_APPEARANCE_SELECTOR;
  
  /**
   * The animation type that should be used when the HUD is shown and hidden.
   */
  @property (assign, nonatomic) MBProgressHUDAnimation animationType UI_APPEARANCE_SELECTOR;
  
  /**
   * The bezel offset relative to the center of the view. You can use MBProgressMaxOffset
   * and -MBProgressMaxOffset to move the HUD all the way to the screen edge in each direction.
   * E.g., CGPointMake(0.f, MBProgressMaxOffset) would position the HUD centered on the bottom edge.
   */
  @property (assign, nonatomic) CGPoint offset UI_APPEARANCE_SELECTOR;
  
  /**
   * The amount of space between the HUD edge and the HUD elements (labels, indicators or custom views).
   * This also represents the minimum bezel distance to the edge of the HUD view.
   * Defaults to 20.f
   */
  @property (assign, nonatomic) CGFloat margin UI_APPEARANCE_SELECTOR;
  
  /**
   * The minimum size of the HUD bezel. Defaults to CGSizeZero (no minimum size).
   */
  @property (assign, nonatomic) CGSize minSize UI_APPEARANCE_SELECTOR;
  
  /**
   * Force the HUD dimensions to be equal if possible.
   */
  @property (assign, nonatomic, getter = isSquare) BOOL square UI_APPEARANCE_SELECTOR;
  
  /**
   * When enabled, the bezel center gets slightly affected by the device accelerometer data.
   * Defaults to NO.
   *
   * @note This can cause main thread checker assertions on certain devices. https://github.com/jdg/MBProgressHUD/issues/552
   */
  @property (assign, nonatomic, getter=areDefaultMotionEffectsEnabled) BOOL defaultMotionEffectsEnabled UI_APPEARANCE_SELECTOR;
  
  /// @name Progress
  
  /**
   * The progress of the progress indicator, from 0.0 to 1.0. Defaults to 0.0.
   */
  @property (assign, nonatomic) float progress;
  
  /// @name ProgressObject
  
  /**
   * The NSProgress object feeding the progress information to the progress indicator.
   */
  @property (strong, nonatomic, nullable) NSProgress *progressObject;
  
  /// @name Views
  
  /**
   * The view containing the labels and indicator (or customView).
   */
  @property (strong, nonatomic, readonly) MBBackgroundView *bezelView;
  
  /**
   * View covering the entire HUD area, placed behind bezelView.
   */
  @property (strong, nonatomic, readonly) MBBackgroundView *backgroundView;
  
  /**
   * The UIView (e.g., a UIImageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
   * The view should implement intrinsicContentSize for proper sizing. For best results use approximately 37 by 37 pixels.
   */
  @property (strong, nonatomic, nullable) UIView *customView;
  
  /**
   * A label that holds an optional short message to be displayed below the activity indicator. The HUD is automatically resized to fit
   * the entire text.
   */
  @property (strong, nonatomic, readonly) UILabel *label;
  
  /**
   * A label that holds an optional details message displayed below the labelText message. The details text can span multiple lines.
   */
  @property (strong, nonatomic, readonly) UILabel *detailsLabel;
  
  /**
   * A button that is placed below the labels. Visible only if a target / action is added and a title is assigned..
   */
  @property (strong, nonatomic, readonly) UIButton *button;
  
  @end
  
  
  @protocol MBProgressHUDDelegate <NSObject>
  
  @optional
  
  /**
   * Called after the HUD was fully hidden from the screen.
   */
  - (void)hudWasHidden:(MBProgressHUD *)hud;
  
  @end
  
  
  /**
   * A progress view for showing definite progress by filling up a circle (pie chart).
   */
  @interface MBRoundProgressView : UIView
  
  /**
   * Progress (0.0 to 1.0)
   */
  @property (nonatomic, assign) float progress;
  
  /**
   * Indicator progress color.
   * Defaults to white [UIColor whiteColor].
   */
  @property (nonatomic, strong) UIColor *progressTintColor;
  
  /**
   * Indicator background (non-progress) color.
   * Only applicable on iOS versions older than iOS 7.
   * Defaults to translucent white (alpha 0.1).
   */
  @property (nonatomic, strong) UIColor *backgroundTintColor;
  
  /*
   * Display mode - NO = round or YES = annular. Defaults to round.
   */
  @property (nonatomic, assign, getter = isAnnular) BOOL annular;
  
  @end
  
  
  /**
   * A flat bar progress view.
   */
  @interface MBBarProgressView : UIView
  
  /**
   * Progress (0.0 to 1.0)
   */
  @property (nonatomic, assign) float progress;
  
  /**
   * Bar border line color.
   * Defaults to white [UIColor whiteColor].
   */
  @property (nonatomic, strong) UIColor *lineColor;
  
  /**
   * Bar background color.
   * Defaults to clear [UIColor clearColor];
   */
  @property (nonatomic, strong) UIColor *progressRemainingColor;
  
  /**
   * Bar progress color.
   * Defaults to white [UIColor whiteColor].
   */
  @property (nonatomic, strong) UIColor *progressColor;
  
  @end
  
  
  @interface MBBackgroundView : UIView
  
  /**
   * The background style.
   * Defaults to MBProgressHUDBackgroundStyleBlur.
   */
  @property (nonatomic) MBProgressHUDBackgroundStyle style;
  
  /**
   * The blur effect style, when using MBProgressHUDBackgroundStyleBlur.
   * Defaults to UIBlurEffectStyleLight.
   */
  @property (nonatomic) UIBlurEffectStyle blurEffectStyle;
  
  /**
   * The background color or the blur tint color.
   *
   * Defaults to nil on iOS 13 and later and
   * `[UIColor colorWithWhite:0.8f alpha:0.6f]`
   * on older systems.
   */
  @property (nonatomic, strong, nullable) UIColor *color;
  
  @end
  
  NS_ASSUME_NONNULL_END