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//
// SetGoalsViewController.swift
// Twear
//
// Created by yangbin on 2021/12/18.
//
import UIKit
class SetGoalsViewController: UIViewController {
@IBOutlet weak var stepsLabel: UILabel!
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.navigationController?.setNavigationBarHidden(false, animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
title = LocString("目标设置")
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feat:set goal pag...
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stepsLabel.text = "\(UserInfo.stepsGoal)步"
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// Do any additional setup after loading the view.
}
@IBAction func setStepGoal(_ sender: Any) {
let vc = UIStoryboard.loadViewControllerIdentifier(storyboardName: "Setting", identifier: "StepGoalViewController") as! StepGoalViewController
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vc.buttonTitle = LocString("保存")
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vc.stepGoalClosure = {[weak self] steps in
self?.updateGoal(steps)
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self?.navigationController?.popViewController(animated: true)
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}
navigationController?.pushViewController(vc, animated: true)
}
private func updateGoal(_ steps: Int) {
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stepsLabel.text = "\(steps)步"
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let user = UserInfo
user.stepsGoal = steps
AdminHelper.shared.updateUser(user)
// StepsGoal = steps
BluetoothManager.shared.setUserInfo(user)
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/
}
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