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Pods/Surge/Source/Auxiliary.swift 4.95 KB
f2cf74c7   yangbin   1.0.20(4)
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  // Copyright (c) 20142015 Mattt Thompson (http://mattt.me)
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  
  import Accelerate
  
  // MARK: Absolute Value
  
  public func abs(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvfabs(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func abs(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvfabsf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Ceiling
  
  public func ceil(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvceilf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func ceil(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvceil(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Clip
  
  public func clip(_ x: [Float], low: Float, high: Float) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count), y = low, z = high
      vDSP_vclip(x, 1, &y, &z, &results, 1, vDSP_Length(x.count))
  
      return results
  }
  
  public func clip(_ x: [Double], low: Double, high: Double) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count), y = low, z = high
      vDSP_vclipD(x, 1, &y, &z, &results, 1, vDSP_Length(x.count))
  
      return results
  }
  
  // MARK: Copy Sign
  
  public func copysign(_ sign: [Float], magnitude: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: sign.count)
      vvcopysignf(&results, magnitude, sign, [Int32(sign.count)])
  
      return results
  }
  
  public func copysign(_ sign: [Double], magnitude: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: sign.count)
      vvcopysign(&results, magnitude, sign, [Int32(sign.count)])
  
      return results
  }
  
  // MARK: Floor
  
  public func floor(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvfloorf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func floor(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvfloor(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Negate
  
  public func neg(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vDSP_vneg(x, 1, &results, 1, vDSP_Length(x.count))
  
      return results
  }
  
  public func neg(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vDSP_vnegD(x, 1, &results, 1, vDSP_Length(x.count))
  
      return results
  }
  
  // MARK: Reciprocal
  
  public func rec(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvrecf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func rec(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvrec(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Round
  
  public func round(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvnintf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func round(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvnint(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Threshold
  
  public func threshold(_ x: [Float], low: Float) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count), y = low
      vDSP_vthr(x, 1, &y, &results, 1, vDSP_Length(x.count))
  
      return results
  }
  
  public func threshold(_ x: [Double], low: Double) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count), y = low
      vDSP_vthrD(x, 1, &y, &results, 1, vDSP_Length(x.count))
  
      return results
  }
  
  // MARK: Truncate
  
  public func trunc(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvintf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func trunc(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvint(&results, x, [Int32(x.count)])
  
      return results
  }