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HDFwear/Basic/View/StepCircleView.swift 3 KB
f2cf74c7   yangbin   1.0.20(4)
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  //
  //  StepCircleView.swift
  //  Twear
  //
  //  Created by yangbin on 2022/1/6.
  //
  
  import UIKit
  
  class StepCircleView: UIView {
      
      private lazy var bgLayer: CAShapeLayer = CAShapeLayer()
      // 延迟初始化进度条层采用 stroke 来绘制边框
      private lazy var progressLayer: CAShapeLayer = CAShapeLayer()
      
      var value: Int = 0 {
          didSet {
              progressLayer.strokeEnd = CGFloat(value)/100
          }
      }
      
      @IBOutlet weak var stepLabel: UILabel!
      
      @IBOutlet weak var locLabel1: UILabel!
      @IBOutlet weak var locLabel2: UILabel!
      
      override init(frame: CGRect) {
          super.init(frame: frame)
          initFromNib()
          setupUI()
      }
      
      
      required init?(coder: NSCoder) {
          super.init(coder: coder)
          initFromNib()
          setupUI()
      }
      override class func awakeFromNib() {
          super.awakeFromNib()
         
      }
      
      private func setupUI() {
          locLabel1.text = LocString("步数")
          locLabel2.text = LocString("步")
          // 0.25 透明度的白色背景
          bgLayer.fillColor = nil
          bgLayer.strokeColor = LineColor.cgColor
          bgLayer.lineWidth = 10
          layer.addSublayer(bgLayer)
          
          // 边框全白边框宽度为 4
  //        progressLayer = CAShapeLayer()
          progressLayer.fillColor = nil
          progressLayer.strokeColor = UIColor.rgbColorFromHex(0x1DDCC5).cgColor
          progressLayer.lineWidth = 10
          layer.addSublayer(progressLayer)
          
          
          let radius = bounds.height / 2 - 5
          let end = CGFloat(Double.pi * 2) - CGFloat(Double.pi / 2)
          bgLayer.path = UIBezierPath(arcCenter: CGPoint(rect: bounds), radius: radius,
                                      startAngle: -CGFloat(Double.pi / 2), endAngle: end,
                                      clockwise: true).cgPath
          
  //        = progressPath.cgPath
          // 设置 start  12点钟方向开始默认是3点钟方向
          // end = 360 * progress - start
          // 设置为 顺时针 方向
          
          let progressPath = UIBezierPath(arcCenter: CGPoint(rect: bounds), radius: radius,
                                            startAngle: -CGFloat(Double.pi / 2), endAngle: end,
                                            clockwise: true)
          progressLayer.lineCap = .round
          progressLayer.path = progressPath.cgPath
          progressLayer.strokeEnd = 0
      }
      
      private func initFromNib() {
          if let view = UINib(nibName: "StepCircleView", bundle: Bundle(for: type(of: self))).instantiate(withOwner: self, options: nil).first as? UIView {
              view.frame = bounds
              self.addSubview(view)
          }
      }
      
      override func layoutSubviews() {
          refreshUI()
      }
      
      private func refreshUI() {
  
          
      }
      /*
      // Only override draw() if you perform custom drawing.
      // An empty implementation adversely affects performance during animation.
      override func draw(_ rect: CGRect) {
          // Drawing code
      }
      */
  
  }