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Twear/Basic/LoadingButton/LoaderButton.swift 7.31 KB
75d24c15   yangbin   123
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  //
  //  LoaderButton.swift
  //  LoaderButton
  //
  //  Created by 黄进文 on 2018/6/11.
  //  Copyright © 2018 Jovins. All rights reserved.
  //
  
  import UIKit
  
  
  // MARK: - CAGradientLayer
  extension CAGradientLayer {
  
      convenience init(frame: CGRect) {
          self.init()
          self.frame = frame
      }
  }
  
  // MARK: - LoaderButton
  open class LoaderButton: UIButton {
  
      // MARK: - Properties
      internal var loaderTitle: String?
      internal var loaderBackgroundNormalImage: UIImage?
      internal var loaderBackgroundSelectedImage: UIImage?
      internal var loaderBackgroundDisabledImage: UIImage?
      internal var loaderBackgroundHighlightedImage: UIImage?
      internal var loaderNormalImage: UIImage?
      internal var loaderSelectedImage: UIImage?
      internal var loaderDisabledImage: UIImage?
      internal var loaderHighlightedImage: UIImage?
      internal var loaderBackgroundColor: UIColor?
  
      fileprivate var animationDuration: CFTimeInterval = 0
      fileprivate var isAnimating: Bool = false
      fileprivate var loaderType: LoaderType = .rotateChase
  
      @IBInspectable var cornerRadius: CGFloat = 0 {
          willSet {
              layer.cornerRadius = newValue
          }
      }
  
      public var loaderColor: UIColor = UIColor.gray
      public var title: String? {
          get {
              return self.title(for: .normal)
          }
          set {
              self.setTitle(newValue, for: .normal)
          }
      }
  
      // MARK: - Initializers
      public init() {
          super.init(frame: .zero)
          setup()
      }
  
      public override init(frame: CGRect) {
          super.init(frame: frame)
          setup()
      }
  
      public required init?(coder aDecoder: NSCoder) {
          super.init(coder: aDecoder)
          setup()
      }
  
      open override func layoutSubviews() {
          super.layoutSubviews()
          clipsToBounds = true
          gradientLayer.frame = self.bounds
      }
  
      // MARK: - Method
      func setup() {
  
          if self.cornerRadius == 0 {
              self.cornerRadius = self.layer.cornerRadius
          }
          self.layer.cornerRadius = self.cornerRadius
          self.layer.masksToBounds = true
          if self.image(for: .normal) != nil && self.title != nil {
  
              let space: CGFloat = 10
              self.imageEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: space)
              self.titleEdgeInsets = UIEdgeInsets(top: 0, left: space, bottom: 0, right: 0)
          }
      }
  
      // MARK: lazy
      internal lazy var gradientLayer: CAGradientLayer = {
  
          let gradient = CAGradientLayer(frame: self.frame)
          gradient.startPoint = CGPoint(x: 0.0, y: 0.0)
          gradient.endPoint = CGPoint(x: 1.0, y: 1.0)
          self.layer.insertSublayer(gradient, at: 0)
          return gradient
      }()
      public var gradientColors: [UIColor]? {
          willSet {
              gradientLayer.colors = newValue?.map({$0.cgColor})
          }
      }
  }
  
  // MARK: - Animation
  public extension LoaderButton {
  
      // MARK: - Public Method
      /// Start Animation
      ///
      /// - Parameters:
      /// - LoaderType: Loader Type ( rotateChase(default), lineFade, circleStroke)
      /// - loader color: color of loader (default = gray)
      /// - complete: complation block (call after animation start)
      func startAnimate(loaderType: LoaderType = .rotateChase, loaderColor: UIColor = .gray, complete: (() -> Void)?) {
  
          if self.cornerRadius == 0 {
              self.cornerRadius = self.layer.cornerRadius
          }
          self.stopAnimation()
          isAnimating = true
          self.loaderColor = loaderColor
          self.loaderType = loaderType
          self.layer.cornerRadius = self.frame.height * 0.5
          self.collapseAnimation(complete: complete)
      }
  
      /// stop Animation and set button in actual state
      ///
      /// - Parameter complete: complation block (call after animation Stop)
      func stopAnimate(complete: (() -> Void)?) {
          DispatchQueue.main.asyncAfter(deadline: .now() + animationDuration) {
              self.backToDefault(complete: complete)
          }
      }
  
      // MARK: - Private Method
      /// stop animation of specific loader
      private func stopAnimation() {
          if layer.sublayers != nil {
              for item in layer.sublayers! where item is LoaderLayer {
                  item.removeAllAnimations()
                  item.removeFromSuperlayer()
              }
          }
         
      }
  
      /// collapse animation
      private func collapseAnimation(complete: (() -> Void)?) {
  
          loaderTitle = title
          title = ""
          loaderBackgroundNormalImage = self.backgroundImage(for: .normal)
          loaderBackgroundSelectedImage = self.backgroundImage(for: .selected)
          loaderBackgroundDisabledImage = self.backgroundImage(for: .disabled)
          loaderBackgroundHighlightedImage = self.backgroundImage(for: .highlighted)
          loaderNormalImage = self.image(for: .normal)
          loaderDisabledImage = self.image(for: .disabled)
          loaderSelectedImage = self.image(for: .selected)
          loaderHighlightedImage = self.image(for: .highlighted)
          loaderBackgroundColor = self.backgroundColor
          self.setImage(nil, for: .normal)
          self.setImage(nil, for: .disabled)
          self.setImage(nil, for: .selected)
          self.setImage(nil, for: .highlighted)
          isUserInteractionEnabled = false
          let animation = CABasicAnimation(keyPath: "bounds.size.width")
          animation.fromValue = bounds.width
          animation.toValue = bounds.height
          animation.duration = animationDuration
          animation.fillMode = .both
          animation.isRemovedOnCompletion = false
          layer.add(animation, forKey: animation.keyPath)
          self.perform(#selector(startLoader), with: nil, afterDelay: animationDuration)
          DispatchQueue.main.asyncAfter(deadline: .now() + animationDuration) {
  
              if complete != nil {
                  complete!()
              }
          }
      }
  
      /// back to default
      private func backToDefault(complete: (() -> Void)?) {
  
          if !isAnimating {
              return
          }
          self.stopAnimation()
          setTitle(loaderTitle, for: .normal)
          self.setBackgroundImage(self.loaderNormalImage, for: .normal)
          self.setBackgroundImage(self.loaderDisabledImage, for: .disabled)
          self.setBackgroundImage(self.loaderSelectedImage, for: .selected)
          self.setBackgroundImage(self.loaderHighlightedImage, for: .highlighted)
          self.setImage(self.loaderNormalImage, for: .normal)
          self.setImage(self.loaderDisabledImage, for: .disabled)
          self.setImage(self.loaderSelectedImage, for: .selected)
          self.setImage(self.loaderHighlightedImage, for: .highlighted)
          isUserInteractionEnabled = true
  
          let animation = CABasicAnimation(keyPath: "bounds.size.width")
          animation.fromValue = frame.height
          animation.toValue = frame.width
          animation.duration = animationDuration
          animation.fillMode = .forwards
          animation.isRemovedOnCompletion = false
  
          layer.add(animation, forKey: animation.keyPath)
          isAnimating = false
          self.layer.cornerRadius = self.cornerRadius
          if complete != nil {
              complete!()
          }
      }
  
      /// start laoding
      @objc private func startLoader() {
  
          let animation: LoaderButtonAnimationDelegate = self.loaderType.animation()
          animation.setupLoaderButtonAnimation(layer: self.layer, frame: self.bounds, color: self.loaderColor)
      }
  }