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Twear/Mine/LaunchViewController.swift 1.37 KB
75d24c15   yangbin   123
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  //
  //  LaunchViewController.swift
  //  Twear
  //
  //  Created by yangbin on 2021/12/29.
  //
  
  import UIKit
  
  class LaunchViewController: UIViewController {
  
      override func viewDidLoad() {
          super.viewDidLoad()
          view.backgroundColor = .white
          
          let imageView = UIImageView(frame: view.frame)
          imageView.image = UIImage(named: "launch_image")
          imageView.contentMode = .scaleAspectFit
          view.addSubview(imageView)
          
          let button = UIButton(frame: CGRect(x: SCREEN_WIDTH/2-64, y: SCREEN_HEIGHT-80, width: 128, height: 30))
          button.setColor(radio: 10, color: .white, borderColor: UIColor.rgbColorFromHex(0x77CDF0), textColor: .black, text: LocString("立即体验"))
          button.addTarget(self, action: #selector(gotoHomeVC), for: .touchUpInside)
          button.titleLabel?.font = RegularFont(15)
          view.addSubview(button)
      }
      
      @objc private func gotoHomeVC() {
          KeyWindow.rootViewController = ZCTabBarController()
          KeyWindow.makeKeyAndVisible()
      }
      
      /*
      // MARK: - Navigation
  
      // In a storyboard-based application, you will often want to do a little preparation before navigation
      override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
          // Get the new view controller using segue.destination.
          // Pass the selected object to the new view controller.
      }
      */
  
  }