f2cf74c7
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1.0.20(4)
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//
// LoaderBallRotateAnimation.swift
// LoaderButton
//
// Created by 黄进文 on 2018/6/12.
// Copyright © 2018年 Jovins. All rights reserved.
//
import UIKit
class LoaderBallRotateAnimation: LoaderButtonAnimationDelegate {
/// Setup Loader Layer
///
/// - Parameters:
/// - layer: layer Parent layer (Button layer)
/// - frame: frame of parant layer
/// - color: color of Loader
func setupLoaderButtonAnimation(layer: CALayer, frame: CGRect, color: UIColor) {
let padding: CGFloat = 10.0
let sizeValue: CGFloat = max(min(frame.width, frame.height) - padding, 1.0)
let circleSize: CGFloat = sizeValue / 5
let duration: CFTimeInterval = 1.0
let timingFunction = CAMediaTimingFunction(controlPoints: 0.7, -0.13, 0.22, 0.86)
/// Scale Animation
let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
scaleAnimation.keyTimes = [0, 0.5, 1]
scaleAnimation.timingFunctions = [timingFunction, timingFunction]
scaleAnimation.values = [1, 0.6, 1]
scaleAnimation.duration = duration
/// Rotate Animation
let rotateAnimation = CAKeyframeAnimation(keyPath: "transform.rotation.z")
rotateAnimation.keyTimes = [0, 0.5, 1]
rotateAnimation.timingFunctions = [timingFunction, timingFunction]
rotateAnimation.values = [0, Double.pi, 2 * Double.pi]
rotateAnimation.duration = duration
/// Group Animation
let animaton = CAAnimationGroup()
animaton.animations = [scaleAnimation, rotateAnimation]
animaton.duration = duration
animaton.repeatCount = HUGE
animaton.isRemovedOnCompletion = false
/// Draw Circles
let leftCircle = LoaderShape.circle.layer(with: CGSize(width: circleSize, height: circleSize), color: color)
let centerCircle = LoaderShape.circle.layer(with: CGSize(width: circleSize, height: circleSize), color: color)
let rightCircle = LoaderShape.circle.layer(with: CGSize(width: circleSize, height: circleSize), color: color)
leftCircle.opacity = 0.8
leftCircle.frame = CGRect(x: padding * 0.5, y: (sizeValue + padding - circleSize) * 0.5,
width: circleSize, height: circleSize)
centerCircle.frame = CGRect(x: (sizeValue + padding - circleSize) * 0.5,
y: (sizeValue + padding - circleSize) * 0.5,
width: circleSize, height: circleSize)
rightCircle.opacity = 0.8
rightCircle.frame = CGRect(x: sizeValue - circleSize + padding * 0.5,
y: (sizeValue + padding - circleSize) * 0.5,
width: circleSize, height: circleSize)
/// circle
let circle = LoaderShape.circle.layer(with: CGSize(width: sizeValue + padding, height: sizeValue + padding), color: .clear)
circle.frame = CGRect(x: 0, y: 0, width: sizeValue + padding, height: sizeValue + padding)
circle.addSublayer(leftCircle)
circle.addSublayer(centerCircle)
circle.addSublayer(rightCircle)
circle.add(animaton, forKey: "animaton")
layer.addSublayer(circle)
}
private func oldBallRotateAnimation(layer: CALayer, frame: CGRect, color: UIColor) {
let padding: CGFloat = 10.0
let sizeValue: CGFloat = max(min(frame.width, frame.height) - padding, 1.0)
let circle = LoaderShape.ring.layer(with: CGSize(width: sizeValue, height: sizeValue), color: color)
circle.frame = CGRect(x: padding * 0.5, y: padding * 0.5,
width: sizeValue, height: sizeValue)
layer.addSublayer(circle)
let timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.duration = 4.0
rotateAnimation.fromValue = 0
rotateAnimation.toValue = 2 * Double.pi
rotateAnimation.repeatCount = .infinity
rotateAnimation.isRemovedOnCompletion = false
circle.add(rotateAnimation, forKey: "rotateAnimation")
let headAnimation = CABasicAnimation(keyPath: "strokeStart")
headAnimation.duration = 1.0
headAnimation.fromValue = 0.0
headAnimation.toValue = 0.25
headAnimation.timingFunction = timingFunction
let tailAnimation = CABasicAnimation(keyPath: "strokeEnd")
tailAnimation.duration = 1.0
tailAnimation.fromValue = 0.0
tailAnimation.toValue = 1.0
tailAnimation.timingFunction = timingFunction
let endHeadAnimation = CABasicAnimation(keyPath: "strokeStart")
endHeadAnimation.beginTime = 1.0
endHeadAnimation.duration = 0.5
endHeadAnimation.fromValue = 0.25
endHeadAnimation.toValue = 1.0
endHeadAnimation.timingFunction = timingFunction
let endTailAnimation = CABasicAnimation(keyPath: "strokeEnd")
endTailAnimation.beginTime = 1.0
endTailAnimation.duration = 0.5
endTailAnimation.fromValue = 1.0
endTailAnimation.toValue = 1.0
endTailAnimation.timingFunction = timingFunction
let groupAnimation = CAAnimationGroup()
groupAnimation.duration = 1.5
groupAnimation.animations = [headAnimation, tailAnimation, endHeadAnimation, endTailAnimation]
groupAnimation.repeatCount = .infinity
groupAnimation.isRemovedOnCompletion = false
circle.add(groupAnimation, forKey: "groupAnimation")
}
}
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