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//
// LoaderBallBeatAnimation.swift
// LoaderButton
//
// Created by 黄进文 on 2018/6/13.
// Copyright © 2018年 Jovins. All rights reserved.
//
import UIKit
class LoaderBallBeatAnimation: LoaderButtonAnimationDelegate {
/// Setup Loader Layer
///
/// - Parameters:
/// - layer: layer Parent layer (Button layer)
/// - frame: frame of parant layer
/// - color: color of Loader
func setupLoaderButtonAnimation(layer: CALayer, frame: CGRect, color: UIColor) {
let space: CGFloat = 2
let padding: CGFloat = 10.0
let sizeValue: CGFloat = max(min(frame.width, frame.height) - padding, 1.0)
let circleValue = (sizeValue - 2 * space) / 3
let x: CGFloat = padding * 0.5
let y: CGFloat = (sizeValue + padding - circleValue) * 0.5
let duration: CFTimeInterval = 0.75
let beginTime = CACurrentMediaTime()
let beginTimes = [0.35, 0, 0.35]
/// Scale Animation
let scaleAnimaton = CAKeyframeAnimation(keyPath: "transform.scale")
scaleAnimaton.keyTimes = [0, 0.5, 1]
scaleAnimaton.values = [1, 0.75, 1]
scaleAnimaton.duration = duration
/// Opacity Animation
let opacityAnimation = CAKeyframeAnimation(keyPath: "opacity")
opacityAnimation.keyTimes = [0, 0.5, 1]
opacityAnimation.values = [1, 0.25, 1]
opacityAnimation.duration = duration
/// Group Animation
let animation = CAAnimationGroup()
animation.animations = [scaleAnimaton, opacityAnimation]
animation.timingFunction = CAMediaTimingFunction(name: .linear)
animation.duration = duration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
/// Draw Circles
for i in 0..<3 {
let circle = LoaderShape.circle.layer(with: CGSize(width: circleValue, height: circleValue), color: color)
let frame = CGRect(x: x + circleValue * CGFloat(i) + space * CGFloat(i),
y: y,
width: circleValue, height: circleValue)
animation.beginTime = beginTime + beginTimes[i]
circle.frame = frame
circle.add(animation, forKey: "animation")
layer.addSublayer(circle)
}
}
}
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