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Twear/Setting/WristViewController.swift 1.73 KB
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  //
  //  WristViewController.swift
  //  Twear
  //
  //  Created by yangbin on 2021/12/24.
  //
  
  import UIKit
  
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  class WristViewController: UIViewController, BluetoothSyncDelegate {
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      @IBOutlet weak var wristSwitch: UISwitch!
      
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      var device = CurDevice
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      override func viewWillAppear(_ animated: Bool) {
          super.viewWillAppear(animated)
          self.navigationController?.setNavigationBarHidden(false, animated: true)
      }
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      override func viewDidDisappear(_ animated: Bool) {
          super.viewDidDisappear(animated)
          BluetoothManager.shared.unRegisterSyncDelegate(self)
      }
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      override func viewDidLoad() {
          super.viewDidLoad()
          title = LocString("抬腕亮屏")
          wristSwitch.isOn = device.wrist
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          BluetoothManager.shared.registerSyncDelegate(self)
      }
      
      
      deinit {
          BluetoothManager.shared.unRegisterSyncDelegate(self)
          print("deinit\(NSStringFromClass(type(of: self)))!!!!!!!")
      }
      
      func didReceiveSettingData() {
          device = CurDevice
          wristSwitch.isOn = device.wrist
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      }
      
      @IBAction func valueChanged(_ sender: UISwitch) {
         
          BluetoothManager.shared.setWristSense(sender.isOn) {[weak self] error in
              if error == nil {
                  self?.device.wrist = sender.isOn
                  AdminHelper.shared.updateDevice((self?.device)!)
              }
          }
      }
      
      /*
      // MARK: - Navigation
  
      // In a storyboard-based application, you will often want to do a little preparation before navigation
      override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
          // Get the new view controller using segue.destination.
          // Pass the selected object to the new view controller.
      }
      */
  
  }