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//
// WristViewController.swift
// Twear
//
// Created by yangbin on 2021/12/24.
//
import UIKit
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class WristViewController: UIViewController, BluetoothSyncDelegate {
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@IBOutlet weak var wristSwitch: UISwitch!
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var device = CurDevice
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override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.navigationController?.setNavigationBarHidden(false, animated: true)
}
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override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
BluetoothManager.shared.unRegisterSyncDelegate(self)
}
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override func viewDidLoad() {
super.viewDidLoad()
title = LocString("抬腕亮屏")
wristSwitch.isOn = device.wrist
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BluetoothManager.shared.registerSyncDelegate(self)
}
deinit {
BluetoothManager.shared.unRegisterSyncDelegate(self)
print("deinit\(NSStringFromClass(type(of: self)))!!!!!!!")
}
func didReceiveSettingData() {
device = CurDevice
wristSwitch.isOn = device.wrist
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}
@IBAction func valueChanged(_ sender: UISwitch) {
BluetoothManager.shared.setWristSense(sender.isOn) {[weak self] error in
if error == nil {
self?.device.wrist = sender.isOn
AdminHelper.shared.updateDevice((self?.device)!)
}
}
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/
}
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