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Pods/SnapKit/Source/ConstraintConstantTarget.swift 5.33 KB
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  //
  //  SnapKit
  //
  //  Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit
  //
  //  Permission is hereby granted, free of charge, to any person obtaining a copy
  //  of this software and associated documentation files (the "Software"), to deal
  //  in the Software without restriction, including without limitation the rights
  //  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  //  copies of the Software, and to permit persons to whom the Software is
  //  furnished to do so, subject to the following conditions:
  //
  //  The above copyright notice and this permission notice shall be included in
  //  all copies or substantial portions of the Software.
  //
  //  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  //  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  //  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  //  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  //  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  //  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  //  THE SOFTWARE.
  
  #if os(iOS) || os(tvOS)
      import UIKit
  #else
      import AppKit
  #endif
  
  
  public protocol ConstraintConstantTarget {
  }
  
  extension CGPoint: ConstraintConstantTarget {
  }
  
  extension CGSize: ConstraintConstantTarget {    
  }
  
  extension ConstraintInsets: ConstraintConstantTarget {
  }
  
  extension ConstraintConstantTarget {
      
      internal func constraintConstantTargetValueFor(layoutAttribute: LayoutAttribute) -> CGFloat {
          if let value = self as? CGFloat {
              return value
          }
          
          if let value = self as? Float {
              return CGFloat(value)
          }
          
          if let value = self as? Double {
              return CGFloat(value)
          }
          
          if let value = self as? Int {
              return CGFloat(value)
          }
          
          if let value = self as? UInt {
              return CGFloat(value)
          }
          
          if let value = self as? CGSize {
              if layoutAttribute == .width {
                  return value.width
              } else if layoutAttribute == .height {
                  return value.height
              } else {
                  return 0.0
              }
          }
          
          if let value = self as? CGPoint {
              #if os(iOS) || os(tvOS)
                  switch layoutAttribute {
                  case .left, .right, .leading, .trailing, .centerX, .leftMargin, .rightMargin, .leadingMargin, .trailingMargin, .centerXWithinMargins:
                      return value.x
                  case .top, .bottom, .centerY, .topMargin, .bottomMargin, .centerYWithinMargins, .lastBaseline, .firstBaseline:
                      return value.y
                  case .width, .height, .notAnAttribute:
                      return 0.0
                  }
              #else
                  switch layoutAttribute {
                  case .left, .right, .leading, .trailing, .centerX:
                      return value.x
                  case .top, .bottom, .centerY, .lastBaseline, .firstBaseline:
                      return value.y
                  case .width, .height, .notAnAttribute:
                      return 0.0
                  }
              #endif
          }
          
          if let value = self as? ConstraintInsets {
              #if os(iOS) || os(tvOS)
                  switch layoutAttribute {
                  case .left, .leftMargin, .centerX, .centerXWithinMargins:
                      return value.left
                  case .top, .topMargin, .centerY, .centerYWithinMargins, .lastBaseline, .firstBaseline:
                      return value.top
                  case .right, .rightMargin:
                      return -value.right
                  case .bottom, .bottomMargin:
                      return -value.bottom
                  case .leading, .leadingMargin:
                      return (ConstraintConfig.interfaceLayoutDirection == .leftToRight) ? value.left : value.right
                  case .trailing, .trailingMargin:
                      return (ConstraintConfig.interfaceLayoutDirection == .leftToRight) ? -value.right : -value.left
                  case .width:
                      return -(value.left + value.right)
                  case .height:
                      return -(value.top + value.bottom)
                  case .notAnAttribute:
                      return 0.0
                  }
              #else
                  switch layoutAttribute {
                  case .left, .centerX:
                      return value.left
                  case .top, .centerY, .lastBaseline, .firstBaseline:
                      return value.top
                  case .right:
                      return -value.right
                  case .bottom:
                      return -value.bottom
                  case .leading:
                      return (ConstraintConfig.interfaceLayoutDirection == .leftToRight) ? value.left : value.right
                  case .trailing:
                      return (ConstraintConfig.interfaceLayoutDirection == .leftToRight) ? -value.right : -value.left
                  case .width:
                      return -(value.left + value.right)
                  case .height:
                      return -(value.top + value.bottom)
                  case .notAnAttribute:
                      return 0.0
                  }
              #endif
          }
          
          return 0.0
      }
      
  }