f2cf74c7
yangbin
1.0.20(4)
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
//
// LoaderPacmanAnimation.swift
// LoaderButton
//
// Created by 黄进文 on 2018/6/13.
// Copyright © 2018年 Jovins. All rights reserved.
//
import UIKit
class LoaderPacmanAnimation: LoaderButtonAnimationDelegate {
/// Setup Loader Layer
///
/// - Parameters:
/// - layer: layer Parent layer (Button layer)
/// - frame: frame of parant layer
/// - color: color of Loader
func setupLoaderButtonAnimation(layer: CALayer, frame: CGRect, color: UIColor) {
let padding: CGFloat = 10.0
let sizeValue: CGFloat = max(min(frame.width, frame.height) - padding, 1.0)
createCircle(with: layer, sizeValue: sizeValue, color: color)
createPacman(with: layer, sizeValue: sizeValue, color: color)
}
/// Create Pacman
private func createPacman(with layer: CALayer, sizeValue: CGFloat, color: UIColor) {
let padding: CGFloat = 10
let pacmanValue: CGFloat = sizeValue
let pacmanDuration: CFTimeInterval = 0.5
let timingFunction = CAMediaTimingFunction(name: .default)
/// Stroke Start Animaition
let startAnimation = CAKeyframeAnimation(keyPath: "strokeStart")
startAnimation.keyTimes = [0, 0.5, 1]
startAnimation.timingFunctions = [timingFunction, timingFunction]
startAnimation.values = [0.125, 0, 0.125]
startAnimation.duration = pacmanDuration
/// Stroke End Animation
let endAnimation = CAKeyframeAnimation(keyPath: "strokeEnd")
endAnimation.keyTimes = [0, 0.5, 1]
endAnimation.timingFunctions = [timingFunction, timingFunction]
endAnimation.values = [0.875, 1, 0.875]
endAnimation.duration = pacmanDuration
/// Group Animation
let animation = CAAnimationGroup()
animation.animations = [startAnimation, endAnimation]
animation.duration = pacmanDuration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
/// Draw Pacman
let pacman = LoaderShape.pacman.layer(with: CGSize(width: pacmanValue, height: pacmanValue), color: color)
let frame = CGRect(x: (sizeValue + padding - pacmanValue) * 0.5,
y: (sizeValue + padding - pacmanValue) * 0.5,
width: pacmanValue, height: pacmanValue)
pacman.frame = frame
pacman.add(animation, forKey: "animation")
layer.addSublayer(pacman)
}
/// Create Circle
private func createCircle(with layer: CALayer, sizeValue: CGFloat, color: UIColor) {
let padding: CGFloat = 10.0
let circleSize: CGFloat = sizeValue / 5
let circleDuration: CFTimeInterval = 1.0
/// Translate Animaton
let translateAnimaton = CABasicAnimation(keyPath: "transform.translation.x")
translateAnimaton.fromValue = 0
translateAnimaton.toValue = -sizeValue * 0.5
translateAnimaton.duration = circleDuration
/// Opacity Animatoin
let opacityAnimation = CABasicAnimation(keyPath: "opacity")
opacityAnimation.fromValue = 1
opacityAnimation.toValue = 0.75
opacityAnimation.duration = circleDuration
/// Animation
let animation = CAAnimationGroup()
animation.animations = [translateAnimaton, opacityAnimation]
animation.timingFunction = CAMediaTimingFunction(name: .linear)
animation.duration = circleDuration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
/// Draw Circle
let circle = LoaderShape.circle.layer(with: CGSize(width: circleSize, height: circleSize), color: color)
let frame = CGRect(x: sizeValue + padding * 0.5,
y: (sizeValue + padding - circleSize) * 0.5,
width: circleSize, height: circleSize)
circle.frame = frame
circle.add(animation, forKey: "animation")
layer.addSublayer(circle)
}
}
|