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HDFwear/Basic/View/RangeSliderView.swift 7.05 KB
f2cf74c7   yangbin   1.0.20(4)
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  //
  //  RangeSliderView.swift
  //  Twear
  //
  //  Created by yangbin on 2021/11/18.
  //
  
  import UIKit
  
  
  struct SliderRange {
      var index: Int = 0
      var range: Range<CGFloat> = 0..<0.1
      var stopX: CGFloat = 0
      var value: Double = 0
  }
  
  protocol RangeSliderDelegate: NSObjectProtocol {
      func sliderDidChanged(index: Int)
  //    func didClickInLabel(cell: ZCImageNewsTableCell, label: YYLabel, textRange: NSRange)
  //    func didClickInteractButton(cell: ZCImageNewsTableCell, sender: BadgeNumButton)
      
  }
  
  class RangeSliderView: UIView {
      
      weak var delegate: RangeSliderDelegate?
      
      @IBOutlet weak var leftConstraint: NSLayoutConstraint!
      @IBOutlet weak var selectedView: UIButton!
      
      private var startPointX: CGFloat = 0
      private var endPointX: CGFloat = 0
      private var scaleRanges: [SliderRange] = []
      private var selectedIndex: Int = -1    
      private lazy var panGesture: UIPanGestureRecognizer = {
          let pan = UIPanGestureRecognizer(target: self, action: #selector(sliderPanGestureChange(_:)))
          return pan
      }()
      private lazy var tapGesture: UITapGestureRecognizer = {
          let tap = UITapGestureRecognizer(target: self, action: #selector(sliderTapGestureChange(_:)))
          return tap
      }()
      private var touchOffsetX: CGFloat = 0
      
      
      
      override func awakeFromNib() {
          super.awakeFromNib()
      }
      
      override init(frame: CGRect) {
          super.init(frame: frame)
          initFromNib()
          setupUI()
      }
      required init?(coder: NSCoder) {
          super.init(coder: coder)
          initFromNib()
          setupUI()
      }
      
      private func initFromNib() {
          if let view = Bundle.main.loadNibNamed("RangeSliderView", owner: self, options: nil)?.first as? UIView {
              view.frame = bounds
              self.addSubview(view)
          }
      }
      
      
      private func setupUI() {
          touchOffsetX = selectedView.frame.size.width/2
          
          selectedView.addGestureRecognizer(panGesture)
          selectedView.addGestureRecognizer(tapGesture)
      }
      
  //    func setDrawSpace1(startPointX: CGFloat, endPointX: CGFloat, count: Int, startPanX: CGFloat = 0, endPanX: CGFloat = 0, imageName: String = "slider_green") {
  //        selectedView.setImage(UIImage(named: imageName), for: .normal)
  //        selectedView.setImage(UIImage(named: imageName), for: .highlighted)
  ////        layoutIfNeeded()
  //        guard count > 0 else {
  //            return
  //        }
  //        let w = selectedView.frame.size.width/2
  //        self.startPointX = startPointX-w
  //        self.endPointX = endPointX-w
  //        var scale: CGFloat = 0.5
  //        var rangeLen: CGFloat = 0
  //        if count > 1 {
  //            rangeLen = (endPointX - startPointX) / CGFloat(count-1)
  //            scale = rangeLen/2.0
  //        }
  //
  //        scaleRanges = []
  //
  //        for i in 0..<count {
  //            var r = SliderRange()
  //            r.index = i
  //            r.range = startPointX-w+(CGFloat(i)*rangeLen)-scale..<startPointX-w+(CGFloat(i)*rangeLen)+scale
  //            r.stopX = startPointX+(CGFloat(i)*rangeLen)-w
  //            scaleRanges.append(r)
  //        }
  //        if startPanX != 0 && endPanX != 0 {
  //            setPanRange(start: startPanX-w-scale, end: endPanX-w+scale)
  //        }
  //
  //
  ////      0   1   2   3   4
  ////      10              80
  //    }
  //
      func setDrawSpace(startPointX: CGFloat, endPointX: CGFloat, range: ClosedRange<Int>, points: [Double], imageName: String, isLast: Bool = false) {
          selectedView.setImage(UIImage(named: imageName), for: .normal)
          selectedView.setImage(UIImage(named: imageName), for: .highlighted)
          let w = selectedView.frame.size.width/2
          scaleRanges = []
          guard points.count > 0 else {
              leftConstraint.constant = startPointX-w
              return
          }
          
          let rangeValue = range.upperBound - range.lowerBound
          let scaleLen: CGFloat = (endPointX - startPointX)/CGFloat(rangeValue)
          
          if points.count == 1 {
              let point = points[0]
              var r = SliderRange()
              r.stopX = startPointX-w+point*scaleLen
              r.value = point
              scaleRanges.append(r)
          } else {
              for (i, point) in points.enumerated() {
                  var r = SliderRange()
                  let stopX = startPointX-w+point*scaleLen
                  r.stopX = stopX
                  r.index = i
                  r.value = point
                  if point == points.first {
                      let firstScale = (points[1]-points[0])/2 * scaleLen
                      r.range = stopX-firstScale-20..<stopX+firstScale
                      self.startPointX = startPointX-w-firstScale-20
                  } else if point == points.last {
                      let lastScale = (points[i]-points[i-1])/2 * scaleLen
                      r.range = stopX-lastScale..<stopX+lastScale+20
                      self.endPointX = endPointX-w-lastScale+20
                  } else {
                      let preScale = (points[i]-points[i-1])/2 * scaleLen
                      let nextScale = (points[i+1]-points[i])/2 * scaleLen
                      r.range = stopX-preScale..<stopX+nextScale
                  }
                  scaleRanges.append(r)
              }
          }
          if isLast {
              didSelectedValue(points[points.count-1])
          } else {
              didSelectedValue(points[0])
          }
          
      }
      
      func setPanRange(start: CGFloat, end: CGFloat) {
          startPointX = start
          endPointX = end
      }
      
      func selectedIndex(_ index: Int) {
          for sRange in scaleRanges {
              if sRange.index == index {
                  leftConstraint.constant = sRange.stopX
                  delegate?.sliderDidChanged(index: index)
              }
          }
      }
      
      func didSelectedValue(_ value: Double) {
          for sRange in scaleRanges {
              if sRange.value == value {
                  leftConstraint.constant = sRange.stopX
                  delegate?.sliderDidChanged(index: sRange.index)
              }
          }
      }
      
      
      @objc
      private func sliderPanGestureChange(_ sender: UIPanGestureRecognizer) {
          var offsetX = sender.location(in: self).x
          if sender.state == .began {
              touchOffsetX = offsetX - selectedView.frame.origin.x
          }
          offsetX = offsetX - touchOffsetX
          if offsetX <= startPointX {
              return
          }
          if offsetX >= endPointX {
              return
          }
  
          for (i, sRange) in scaleRanges.enumerated() {
              if sRange.range.contains(offsetX) && selectedIndex != i {
                  leftConstraint.constant = sRange.stopX
                  selectedIndex = i
                  delegate?.sliderDidChanged(index: i)
              }
          }
      }
      
      
      @objc
      private func sliderTapGestureChange(_ sender: UITapGestureRecognizer) {
  //        print(sender.location(in: selectedView).x)
  
      }
  
      /*
      // Only override draw() if you perform custom drawing.
      // An empty implementation adversely affects performance during animation.
      override func draw(_ rect: CGRect) {
          // Drawing code
      }
      */
  
  }