// Copyright (c) 2014–2015 Mattt Thompson (http://mattt.me) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import Accelerate // MARK: Sine-Cosine public func sincos(_ x: [Float]) -> (sin: [Float], cos: [Float]) { var sin = [Float](repeating: 0.0, count: x.count) var cos = [Float](repeating: 0.0, count: x.count) vvsincosf(&sin, &cos, x, [Int32(x.count)]) return (sin, cos) } public func sincos(_ x: [Double]) -> (sin: [Double], cos: [Double]) { var sin = [Double](repeating: 0.0, count: x.count) var cos = [Double](repeating: 0.0, count: x.count) vvsincos(&sin, &cos, x, [Int32(x.count)]) return (sin, cos) } // MARK: Sine public func sin(_ x: [Float]) -> [Float] { var results = [Float](repeating: 0.0, count: x.count) vvsinf(&results, x, [Int32(x.count)]) return results } public func sin(_ x: [Double]) -> [Double] { var results = [Double](repeating: 0.0, count: x.count) vvsin(&results, x, [Int32(x.count)]) return results } // MARK: Cosine public func cos(_ x: [Float]) -> [Float] { var results = [Float](repeating: 0.0, count: x.count) vvcosf(&results, x, [Int32(x.count)]) return results } public func cos(_ x: [Double]) -> [Double] { var results = [Double](repeating: 0.0, count: x.count) vvcos(&results, x, [Int32(x.count)]) return results } // MARK: Tangent public func tan(_ x: [Float]) -> [Float] { var results = [Float](repeating: 0.0, count: x.count) vvtanf(&results, x, [Int32(x.count)]) return results } public func tan(_ x: [Double]) -> [Double] { var results = [Double](repeating: 0.0, count: x.count) vvtan(&results, x, [Int32(x.count)]) return results } // MARK: Arcsine public func asin(_ x: [Float]) -> [Float] { var results = [Float](repeating: 0.0, count: x.count) vvasinf(&results, x, [Int32(x.count)]) return results } public func asin(_ x: [Double]) -> [Double] { var results = [Double](repeating: 0.0, count: x.count) vvasin(&results, x, [Int32(x.count)]) return results } // MARK: Arccosine public func acos(_ x: [Float]) -> [Float] { var results = [Float](repeating: 0.0, count: x.count) vvacosf(&results, x, [Int32(x.count)]) return results } public func acos(_ x: [Double]) -> [Double] { var results = [Double](repeating: 0.0, count: x.count) vvacos(&results, x, [Int32(x.count)]) return results } // MARK: Arctangent public func atan(_ x: [Float]) -> [Float] { var results = [Float](repeating: 0.0, count: x.count) vvatanf(&results, x, [Int32(x.count)]) return results } public func atan(_ x: [Double]) -> [Double] { var results = [Double](repeating: 0.0, count: x.count) vvatan(&results, x, [Int32(x.count)]) return results } // MARK: - // MARK: Radians to Degrees func rad2deg(_ x: [Float]) -> [Float] { var results = [Float](repeating: 0.0, count: x.count) let divisor = [Float](repeating: Float.pi / 180.0, count: x.count) vvdivf(&results, x, divisor, [Int32(x.count)]) return results } func rad2deg(_ x: [Double]) -> [Double] { var results = [Double](repeating: 0.0, count: x.count) let divisor = [Double](repeating: Double.pi / 180.0, count: x.count) vvdiv(&results, x, divisor, [Int32(x.count)]) return results } // MARK: Degrees to Radians func deg2rad(_ x: [Float]) -> [Float] { var results = [Float](repeating: 0.0, count: x.count) let divisor = [Float](repeating: 180.0 / Float.pi, count: x.count) vvdivf(&results, x, divisor, [Int32(x.count)]) return results } func deg2rad(_ x: [Double]) -> [Double] { var results = [Double](repeating: 0.0, count: x.count) let divisor = [Double](repeating: 180.0 / Double.pi, count: x.count) vvdiv(&results, x, divisor, [Int32(x.count)]) return results }