// // LoaderRotateChaseAnimation.swift // LoaderButton // // Created by 黄进文 on 2018/6/11. // Copyright © 2018年 Jovins. All rights reserved. // import UIKit class LoaderRotateChaseAnimation: LoaderButtonAnimationDelegate { /// Setup Loader Layer /// /// - Parameters: /// - layer: layer Parent layer (Button layer) /// - frame: frame of parant layer /// - color: color of Loader func setupLoaderButtonAnimation(layer: CALayer, frame: CGRect, color: UIColor) { let padding: CGFloat = 10.0 let size = max(min(frame.width, frame.height) - padding, 1.0) let center = CGPoint(x: size * 0.5 + padding * 0.5, y: size * 0.5 + padding * 0.5) let circleSize = size / 6 for i in 0..<5 { let factor = Float(i) * 1 / 5 let circle = LoaderShape.circle.layer(with: CGSize(width: circleSize, height: circleSize), color: color) let animation = rotateAnimation(factor, x: center.x, y: center.y, size: CGSize(width: size - circleSize, height: size - circleSize)) circle.frame = CGRect(x: 0, y: 0, width: circleSize, height: circleSize) circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } /// Rotate Animation /// /// - Parameters: /// - rate: rate of rotation /// - x: X value of center /// - y: Y value of center /// - size: size of spinner /// - Returns: Rotate Animation group private func rotateAnimation(_ rate: Float, x: CGFloat, y: CGFloat, size: CGSize) -> CAAnimationGroup { let duration: CFTimeInterval = 1.5 let frameScale = 1 - rate let toScale = 0.2 + rate let timeFunc = CAMediaTimingFunction(controlPoints: 0.5, 0.15 + rate, 0.25, 1) /// scale let scaleAnimation = CABasicAnimation(keyPath: "transform.scale") scaleAnimation.duration = duration scaleAnimation.repeatCount = HUGE scaleAnimation.fromValue = frameScale scaleAnimation.toValue = toScale /// position let positionAnimation = CAKeyframeAnimation(keyPath: "position") positionAnimation.duration = duration positionAnimation.repeatCount = HUGE positionAnimation.path = UIBezierPath(arcCenter: CGPoint(x: x, y: y), radius: size.width * 0.5, startAngle: CGFloat(3 * Double.pi * 0.5), endAngle: CGFloat(3 * Double.pi * 0.5 + 2 * Double.pi), clockwise: true).cgPath /// animation let animation = CAAnimationGroup() animation.animations = [scaleAnimation, positionAnimation] animation.timingFunction = timeFunc animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false return animation } }