// // LoaderBallClipRotateMultipleAnimation.swift // LoaderButton // // Created by 黄进文 on 2018/6/12. // Copyright © 2018年 Jovins. All rights reserved. // import UIKit class LoaderBallMultipleRotateAnimation: LoaderButtonAnimationDelegate { /// Setup Loader Layer /// /// - Parameters: /// - layer: layer Parent layer (Button layer) /// - frame: frame of parant layer /// - color: color of Loader func setupLoaderButtonAnimation(layer: CALayer, frame: CGRect, color: UIColor) { let padding: CGFloat = 10.0 let kWidth: CGFloat = min(frame.width, frame.height) let sizeValue = max(kWidth - padding, 1.0) let bigFrame: CGRect = CGRect(x: padding * 0.5, y: padding * 0.5, width: sizeValue, height: sizeValue) let smallFrame: CGRect = CGRect(x: (kWidth - sizeValue * 0.5) * 0.5, y: (kWidth - sizeValue * 0.5) * 0.5, width: sizeValue * 0.5, height: sizeValue * 0.5) let timingFunction = CAMediaTimingFunction(name: .easeInEaseOut) let duration: CFTimeInterval = 1.0 createCircle(with: .ringHorizontal, duration: duration, timingFunction: timingFunction, layer: layer, size: bigFrame.size, frame: bigFrame, color: color, reverse: false) createCircle(with: .ringVertical, duration: duration, timingFunction: timingFunction, layer: layer, size: smallFrame.size, frame: smallFrame, color: color, reverse: true) } private func createCircle(with shape: LoaderShape, duration: CFTimeInterval, timingFunction: CAMediaTimingFunction, layer: CALayer, size: CGSize, frame: CGRect, color: UIColor, reverse: Bool) { let circle = shape.layer(with: size, color: color) let animation = createAnimation(with: duration, timingFunction: timingFunction, reverse: reverse) circle.frame = frame circle.add(animation, forKey: "animation") layer.addSublayer(circle) } private func createAnimation(with duration: CFTimeInterval, timingFunction: CAMediaTimingFunction, reverse: Bool) -> CAAnimation { /// Scale Animation let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale") scaleAnimation.keyTimes = [0, 0.5, 1] scaleAnimation.timingFunctions = [timingFunction, timingFunction] scaleAnimation.values = [1, 0.6, 1] scaleAnimation.duration = duration /// Rotate Animation let rotateAnimation = CAKeyframeAnimation(keyPath: "transform.rotation.z") rotateAnimation.keyTimes = scaleAnimation.keyTimes rotateAnimation.timingFunctions = [timingFunction, timingFunction] if !reverse { rotateAnimation.values = [0, Double.pi, 2 * Double.pi] } else { rotateAnimation.values = [0, -Double.pi,-2 * Double.pi] } rotateAnimation.duration = duration /// Group Animation let animation = CAAnimationGroup() animation.animations = [scaleAnimation, rotateAnimation] animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false return animation } }