// // LoaderBallPulseAnimation.swift // LoaderButton // // Created by 黄进文 on 2018/6/12. // Copyright © 2018年 Jovins. All rights reserved. // import UIKit class LoaderBallPulseAnimation: LoaderButtonAnimationDelegate { /// Setup Loader Layer /// /// - Parameters: /// - layer: layer Parent layer (Button layer) /// - frame: frame of parant layer /// - color: color of Loader func setupLoaderButtonAnimation(layer: CALayer, frame: CGRect, color: UIColor) { let padding: CGFloat = 10.0 let sizeValue = max(min(frame.width, frame.height) - padding, 1.0) let space: CGFloat = 2 let circleSize: CGFloat = (sizeValue - 2 * space) / 3 let x: CGFloat = padding * 0.5 let y: CGFloat = (layer.bounds.size.height - circleSize) * 0.5 let duration: CFTimeInterval = 0.75 let beginTime = CACurrentMediaTime() let beginTimes: [CFTimeInterval] = [0.12, 0.24, 0.36] let timingFunction = CAMediaTimingFunction(controlPoints: 0.2, 0.68, 0.18, 1.08) let animation = CAKeyframeAnimation(keyPath: "transform.scale") animation.keyTimes = [0, 0.3, 1] animation.timingFunctions = [timingFunction, timingFunction] animation.values = [1, 0.3, 1] animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false /// Draw circles for i in 0..<3 { let circle = LoaderShape.circle.layer(with: CGSize(width: circleSize, height: circleSize), color: color) let frame = CGRect(x: x + circleSize * CGFloat(i) + space * CGFloat(i), y: y, width: circleSize, height: circleSize) animation.beginTime = beginTime + beginTimes[i] circle.frame = frame circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } }