// // FindBraceletVC.swift // Twear // // Created by yangbin on 2021/12/18. // import UIKit class FindBraceletVC: UIViewController, BluetoothSyncDelegate { @IBOutlet weak var findButton: UIButton! override func viewDidLoad() { super.viewDidLoad() title = LocString("查找手环") BluetoothManager.shared.registerSyncDelegate(self) // Do any additional setup after loading the view. } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) BluetoothManager.shared.findDevice(false) } deinit { print("deinit\(NSStringFromClass(type(of: self)))!!!!!!!") } override func viewDidDisappear(_ animated: Bool) { super.viewDidDisappear(animated) BluetoothManager.shared.unRegisterSyncDelegate(self) // if findButton.isSelected { // BluetoothManager.shared.findDevice(false) // } } @IBAction func findIt(_ sender: UIButton) { sender.isSelected = !sender.isSelected if sender.isSelected { sender.setTitle(LocString("正在查找手环..."), for: .normal) GCDTimer.shared.scheduledDispatchTimerNotNow(WithTimerName: "FindBracelet", timeInterval: 15, queue: .main, repeats: false) {[weak self] in self?.findComplete() } } else { if GCDTimer.shared.isExistTimer(WithTimerName: "FindBracelet") { GCDTimer.shared.cancleTimer(WithTimerName: "FindBracelet") } sender.setTitle(LocString("查找手环"), for: .normal) } BluetoothManager.shared.findDevice(sender.isSelected) } func findComplete() { if findButton.titleLabel?.text == LocString("正在查找手环...") { findButton.setTitle(LocString("查找手环"), for: .normal) findButton.isSelected = false } } func didReceiveFindCommand(status: Bool) { print(status) } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // Get the new view controller using segue.destination. // Pass the selected object to the new view controller. } */ }