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Pods/Surge/Source/Trigonometric.swift 4.74 KB
f2cf74c7   yangbin   1.0.20(4)
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  // Copyright (c) 20142015 Mattt Thompson (http://mattt.me)
  //
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  //
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  //
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  
  import Accelerate
  
  // MARK: Sine-Cosine
  
  public func sincos(_ x: [Float]) -> (sin: [Float], cos: [Float]) {
      var sin = [Float](repeating: 0.0, count: x.count)
      var cos = [Float](repeating: 0.0, count: x.count)
      vvsincosf(&sin, &cos, x, [Int32(x.count)])
  
      return (sin, cos)
  }
  
  public func sincos(_ x: [Double]) -> (sin: [Double], cos: [Double]) {
      var sin = [Double](repeating: 0.0, count: x.count)
      var cos = [Double](repeating: 0.0, count: x.count)
      vvsincos(&sin, &cos, x, [Int32(x.count)])
  
      return (sin, cos)
  }
  
  // MARK: Sine
  
  public func sin(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvsinf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func sin(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvsin(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Cosine
  
  public func cos(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvcosf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func cos(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvcos(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Tangent
  
  public func tan(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvtanf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func tan(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvtan(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Arcsine
  
  public func asin(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvasinf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func asin(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvasin(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Arccosine
  
  public func acos(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvacosf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func acos(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvacos(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Arctangent
  
  public func atan(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      vvatanf(&results, x, [Int32(x.count)])
  
      return results
  }
  
  public func atan(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      vvatan(&results, x, [Int32(x.count)])
  
      return results
  }
  
  // MARK: -
  
  // MARK: Radians to Degrees
  
  func rad2deg(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      let divisor = [Float](repeating: Float.pi / 180.0, count: x.count)
      vvdivf(&results, x, divisor, [Int32(x.count)])
  
      return results
  }
  
  func rad2deg(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      let divisor = [Double](repeating: Double.pi / 180.0, count: x.count)
      vvdiv(&results, x, divisor, [Int32(x.count)])
  
      return results
  }
  
  // MARK: Degrees to Radians
  
  func deg2rad(_ x: [Float]) -> [Float] {
      var results = [Float](repeating: 0.0, count: x.count)
      let divisor = [Float](repeating: 180.0 / Float.pi, count: x.count)
      vvdivf(&results, x, divisor, [Int32(x.count)])
  
      return results
  }
  
  func deg2rad(_ x: [Double]) -> [Double] {
      var results = [Double](repeating: 0.0, count: x.count)
      let divisor = [Double](repeating: 180.0 / Double.pi, count: x.count)
      vvdiv(&results, x, divisor, [Int32(x.count)])
  
      return results
  }