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Pods/Realm/include/core/realm/sync/client.hpp 38.6 KB
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  #ifndef REALM_SYNC_CLIENT_HPP
  #define REALM_SYNC_CLIENT_HPP
  
  #include <cstddef>
  #include <cstdint>
  #include <memory>
  #include <utility>
  #include <functional>
  #include <exception>
  #include <string>
  
  #include <realm/util/buffer.hpp>
  #include <realm/util/functional.hpp>
  #include <realm/util/logger.hpp>
  #include <realm/sync/client_base.hpp>
  
  namespace realm::sync {
  
  class Client {
  public:
      using port_type = sync::port_type;
  
      using Error = ClientError;
  
      static constexpr milliseconds_type default_connect_timeout = sync::default_connect_timeout;
      static constexpr milliseconds_type default_connection_linger_time = sync::default_connection_linger_time;
      static constexpr milliseconds_type default_ping_keepalive_period = sync::default_ping_keepalive_period;
      static constexpr milliseconds_type default_pong_keepalive_timeout = sync::default_pong_keepalive_timeout;
      static constexpr milliseconds_type default_fast_reconnect_limit = sync::default_fast_reconnect_limit;
  
      using Config = ClientConfig;
  
      /// \throw util::EventLoop::Implementation::NotAvailable if no event loop
      /// implementation was specified, and
      /// util::EventLoop::Implementation::get_default() throws it.
      Client(Config = {});
      Client(Client&&) noexcept;
      ~Client() noexcept;
  
      /// Run the internal event-loop of the client. At most one thread may
      /// execute run() at any given time. The call will not return until somebody
      /// calls stop().
      void run();
  
      /// See run().
      ///
      /// Thread-safe.
      void stop() noexcept;
  
      /// \brief Cancel current or next reconnect delay for all servers.
      ///
      /// This corresponds to calling Session::cancel_reconnect_delay() on all
      /// bound sessions, but will also cancel reconnect delays applying to
      /// servers for which there are currently no bound sessions.
      ///
      /// Thread-safe.
      void cancel_reconnect_delay();
  
      /// \brief Wait for session termination to complete.
      ///
      /// Wait for termination of all sessions whose termination was initiated
      /// prior this call (the completion condition), or until the client's event
      /// loop thread exits from Client::run(), whichever happens
      /// first. Termination of a session can be initiated implicitly (e.g., via
      /// destruction of the session object), or explicitly by Session::detach().
      ///
      /// Note: After session termination (when this function returns true) no
      /// session specific callback function can be called or continue to execute,
      /// and the client is guaranteed to no longer have a Realm file open on
      /// behalf of the terminated session.
      ///
      /// CAUTION: If run() returns while a wait operation is in progress, this
      /// waiting function will return immediately, even if the completion
      /// condition is not yet satisfied. The completion condition is guaranteed
      /// to be satisfied only when these functions return true. If it returns
      /// false, session specific callback functions may still be executing or get
      /// called, and the associated Realm files may still not have been closed.
      ///
      /// If a new wait operation is initiated while another wait operation is in
      /// progress by another thread, the waiting period of fist operation may, or
      /// may not get extended. The application must not assume either.
      ///
      /// Note: Session termination does not imply that the client has received an
      /// UNBOUND message from the server (see the protocol specification). This
      /// may happen later.
      ///
      /// \return True only if the completion condition was satisfied. False if
      /// the client's event loop thread exited from Client::run() in which case
      /// the completion condition may, or may not have been satisfied.
      ///
      /// Note: These functions are fully thread-safe. That is, they may be called
      /// by any thread, and by multiple threads concurrently.
      bool wait_for_session_terminations_or_client_stopped();
  
      /// Returns false if the specified URL is invalid.
      bool decompose_server_url(const std::string& url, ProtocolEnvelope& protocol, std::string& address,
                                port_type& port, std::string& path) const;
  
  private:
      std::unique_ptr<ClientImpl> m_impl;
      friend class Session;
  };
  
  
  class BadServerUrl; // Exception
  
  
  /// \brief Client-side representation of a Realm file synchronization session.
  ///
  /// A synchronization session deals with precisely one local Realm file. To
  /// synchronize multiple local Realm files, you need multiple sessions.
  ///
  /// A session object is always associated with a particular client object (\ref
  /// Client). The application must ensure that the destruction of the associated
  /// client object never happens before the destruction of the session
  /// object. The consequences of a violation are unspecified.
  ///
  /// A session object is always associated with a particular local Realm file,
  /// however, a session object does not represent a session until it is bound to
  /// a server side Realm, i.e., until bind() is called. From the point of view of
  /// the thread that calls bind(), the session starts precisely when the
  /// execution of bind() starts, i.e., before bind() returns.
  ///
  /// At most one session is allowed to exist for a particular local Realm file
  /// (file system inode) at any point in time. Multiple session objects may
  /// coexists for a single file, as long as bind() has been called on at most one
  /// of them. Additionally, two bound session objects for the same file are
  /// allowed to exist at different times, if they have no overlap in time (in
  /// their bound state), as long as they are associated with the same client
  /// object, or with two different client objects that do not overlap in
  /// time. This means, in particular, that it is an error to create two bound
  /// session objects for the same local Realm file, it they are associated with
  /// two different client objects that overlap in time, even if the session
  /// objects do not overlap in time (in their bound state). It is the
  /// responsibility of the application to ensure that these rules are adhered
  /// to. The consequences of a violation are unspecified.
  ///
  /// Thread-safety: It is safe for multiple threads to construct, use (with some
  /// exceptions), and destroy session objects concurrently, regardless of whether
  /// those session objects are associated with the same, or with different Client
  /// objects. Please note that some of the public member functions are fully
  /// thread-safe, while others are not.
  ///
  /// Callback semantics: All session specific callback functions will be executed
  /// by the event loop thread, i.e., the thread that calls Client::run(). No
  /// callback function will be called before Session::bind() is called. Callback
  /// functions that are specified prior to calling bind() (e.g., any passed to
  /// set_progress_handler()) may start to execute before bind() returns, as long
  /// as some thread is executing Client::run(). Likewise, completion handlers,
  /// such as those passed to async_wait_for_sync_completion() may start to
  /// execute before the submitting function returns. All session specific
  /// callback functions (including completion handlers) are guaranteed to no
  /// longer be executing when session termination completes, and they are
  /// guaranteed to not be called after session termination completes. Termination
  /// is an event that completes asynchronously with respect to the application,
  /// but is initiated by calling detach(), or implicitly by destroying a session
  /// object. After having initiated one or more session terminations, the
  /// application can wait for those terminations to complete by calling
  /// Client::wait_for_session_terminations_or_client_stopped(). Since callback
  /// functions are always executed by the event loop thread, they are also
  /// guaranteed to not be executing after Client::run() has returned.
  class Session {
  public:
      using ErrorInfo = SessionErrorInfo;
      using port_type = sync::port_type;
      using SyncTransactCallback = void(VersionID old_version, VersionID new_version);
      using ProgressHandler = void(std::uint_fast64_t downloaded_bytes, std::uint_fast64_t downloadable_bytes,
                                   std::uint_fast64_t uploaded_bytes, std::uint_fast64_t uploadable_bytes,
                                   std::uint_fast64_t progress_version, std::uint_fast64_t snapshot_version);
      using WaitOperCompletionHandler = std::function<void(std::error_code)>;
      using SSLVerifyCallback = bool(const std::string& server_address, port_type server_port, const char* pem_data,
                                     size_t pem_size, int preverify_ok, int depth);
  
      struct Config {
          Config() {}
  
          /// server_address is the fully qualified host name, or IP address of
          /// the server.
          std::string server_address = "localhost";
  
          /// server_port is the port at which the server listens. If server_port
          /// is zero, the default port for the specified protocol is used. See
          /// ProtocolEnvelope for information on default ports.
          port_type server_port = 0;
  
          /// realm_identifier is  the virtual path by which the server identifies the
          /// Realm.
          /// When connecting to the mock C++ server, this path must always be an
          /// absolute path, and must therefore always contain a leading slash (`/`).
          /// Furthermore, each segment of the virtual path must consist of one or
          /// more characters that are either alpha-numeric or in (`_`, `-`, `.`),
          /// and each segment is not allowed to equal `.` or `..`, and must not end
          /// with `.realm`, `.realm.lock`, or `.realm.management`. These rules are
          /// necessary because the C++ server currently reserves the right to use the
          /// specified path as part of the file system path of a Realm file.
          /// On the MongoDB Realm-based Sync server, virtual paths are not coupled
          /// to file system paths, and thus, these restrictions do not apply.
          std::string realm_identifier = "";
  
          /// The protocol used for communicating with the server. See
          /// ProtocolEnvelope.
          ProtocolEnvelope protocol_envelope = ProtocolEnvelope::realm;
  
          /// service_identifier is a prefix that is prepended to the realm_identifier
          /// in the HTTP GET request that initiates a sync connection. The value
          /// specified here must match with the server's expectation. Changing
          /// the value of service_identifier should be matched with a corresponding
          /// change in the C++ mock server.
          std::string service_identifier = "";
  
          /// authorization_header_name is the name of the HTTP header containing
          /// the Realm access token. The value of the HTTP header is "Bearer <token>".
          /// authorization_header_name does not participate in session
          /// multiplexing partitioning.
          std::string authorization_header_name = "Authorization";
  
          /// custom_http_headers is a map of custom HTTP headers. The keys of the map
          /// are HTTP header names, and the values are the corresponding HTTP
          /// header values.
          /// If "Authorization" is used as a custom header name,
          /// authorization_header_name must be set to anther value.
          std::map<std::string, std::string> custom_http_headers;
  
          /// Controls whether the server certificate is verified for SSL
          /// connections. It should generally be true in production.
          bool verify_servers_ssl_certificate = true;
  
          /// ssl_trust_certificate_path is the path of a trust/anchor
          /// certificate used by the client to verify the server certificate.
          /// ssl_trust_certificate_path is only used if the protocol is ssl and
          /// verify_servers_ssl_certificate is true.
          ///
          /// A server certificate is verified by first checking that the
          /// certificate has a valid signature chain back to a trust/anchor
          /// certificate, and secondly checking that the server_address matches
          /// a host name contained in the certificate. The host name of the
          /// certificate is stored in either Common Name or the Alternative
          /// Subject Name (DNS section).
          ///
          /// If ssl_trust_certificate_path is None (default), ssl_verify_callback
          /// (see below) is used if set, and the default device trust/anchor
          /// store is used otherwise.
          util::Optional<std::string> ssl_trust_certificate_path;
  
          /// If Client::Config::ssl_verify_callback is set, that function is called
          /// to verify the certificate, unless verify_servers_ssl_certificate is
          /// false.
  
          /// ssl_verify_callback is used to implement custom SSL certificate
          /// verification. it is only used if the protocol is SSL,
          /// verify_servers_ssl_certificate is true and ssl_trust_certificate_path
          /// is None.
          ///
          /// The signature of ssl_verify_callback is
          ///
          /// bool(const std::string& server_address,
          ///      port_type server_port,
          ///      const char* pem_data,
          ///      size_t pem_size,
          ///      int preverify_ok,
          ///      int depth);
          ///
          /// server address and server_port is the address and port of the server
          /// that a SSL connection is being established to. They are identical to
          /// the server_address and server_port set in this config file and are
          /// passed for convenience.
          /// pem_data is the certificate of length pem_size in
          /// the PEM format. preverify_ok is OpenSSL's preverification of the
          /// certificate. preverify_ok is either 0, or 1. If preverify_ok is 1,
          /// OpenSSL has accepted the certificate and it will generally be safe
          /// to trust that certificate. depth represents the position of the
          /// certificate in the certificate chain sent by the server. depth = 0
          /// represents the actual server certificate that should contain the
          /// host name(server address) of the server. The highest depth is the
          /// root certificate.
          /// The callback function will receive the certificates starting from
          /// the root certificate and moving down the chain until it reaches the
          /// server's own certificate with a host name. The depth of the last
          /// certificate is 0. The depth of the first certificate is chain
          /// length - 1.
          ///
          /// The return value of the callback function decides whether the
          /// client accepts the certificate. If the return value is false, the
          /// processing of the certificate chain is interrupted and the SSL
          /// connection is rejected. If the return value is true, the verification
          /// process continues. If the callback function returns true for all
          /// presented certificates including the depth == 0 certificate, the
          /// SSL connection is accepted.
          ///
          /// A recommended way of using the callback function is to return true
          /// if preverify_ok = 1 and depth > 0,
          /// always check the host name if depth = 0,
          /// and use an independent verification step if preverify_ok = 0.
          ///
          /// Another possible way of using the callback is to collect all the
          /// certificates until depth = 0, and present the entire chain for
          /// independent verification.
          std::function<SSLVerifyCallback> ssl_verify_callback;
  
          /// signed_user_token is a cryptographically signed token describing the
          /// identity and access rights of the current user.
          std::string signed_user_token;
  
          using ClientReset = sync::ClientReset;
          util::Optional<ClientReset> client_reset_config;
  
          util::Optional<SyncConfig::ProxyConfig> proxy_config;
  
          /// Set to true to cause the integration of the first received changeset
          /// (in a DOWNLOAD message) to fail.
          ///
          /// This feature exists exclusively for testing purposes at this time.
          bool simulate_integration_error = false;
      };
  
      /// \brief Start a new session for the specified client-side Realm.
      ///
      /// Note that the session is not fully activated until you call bind().
      /// Also note that if you call set_sync_transact_callback(), it must be
      /// done before calling bind().
      Session(Client&, std::shared_ptr<DB>, Config&& = {});
  
      /// This leaves the right-hand side session object detached. See "Thread
      /// safety" section under detach().
      Session(Session&&) noexcept;
  
      /// Create a detached session object (see detach()).
      Session() noexcept;
  
      /// Implies detachment. See "Thread safety" section under detach().
      ~Session() noexcept;
  
      /// Detach the object on the left-hand side, then "steal" the session from
      /// the object on the right-hand side, if there is one. This leaves the
      /// object on the right-hand side detached. See "Thread safety" section
      /// under detach().
      Session& operator=(Session&&) noexcept;
  
      /// Detach this session object from the client object (Client). If the
      /// session object is already detached, this function has no effect
      /// (idempotency).
      ///
      /// Detachment initiates session termination, which is an event that takes
      /// place shortly thereafter in the context of the client's event loop
      /// thread.
      ///
      /// A detached session object may be destroyed, move-assigned to, and moved
      /// from. Apart from that, it is an error to call any function other than
      /// detach() on a detached session object.
      ///
      /// Thread safety: Detachment is not a thread-safe operation. This means
      /// that detach() may not be executed by two threads concurrently, and may
      /// not execute concurrently with object destruction. Additionally,
      /// detachment must not execute concurrently with a moving operation
      /// involving the session object on the left or right-hand side. See move
      /// constructor and assignment operator.
      void detach() noexcept;
  
      /// \brief Set a function to be called when the local Realm has changed due
      /// to integration of a downloaded changeset.
      ///
      /// Specify the callback function that will be called when one or more
      /// transactions are performed to integrate downloaded changesets into the
      /// client-side Realm, that is associated with this session.
      ///
      /// The callback function will always be called by the thread that executes
      /// the event loop (Client::run()), but not until bind() is called. If the
      /// callback function throws an exception, that exception will "travel" out
      /// through Client::run().
      ///
      /// Note: Any call to this function must have returned before bind() is
      /// called. If this function is called multiple times, each call overrides
      /// the previous setting.
      ///
      /// Note: This function is **not thread-safe**. That is, it is an error if
      /// it is called while another thread is executing any member function on
      /// the same Session object.
      ///
      /// CAUTION: The specified callback function may get called before the call
      /// to bind() returns, and it may get called (or continue to execute) after
      /// the session object is destroyed. Please see "Callback semantics" section
      /// under Session for more on this.
      void set_sync_transact_callback(std::function<SyncTransactCallback>);
  
      /// \brief Set a handler to monitor the state of download and upload
      /// progress.
      ///
      /// The handler must have signature
      ///
      ///     void(uint_fast64_t downloaded_bytes, uint_fast64_t downloadable_bytes,
      ///          uint_fast64_t uploaded_bytes, uint_fast64_t uploadable_bytes,
      ///          uint_fast64_t progress_version);
      ///
      /// downloaded_bytes is the size in bytes of all downloaded changesets.
      /// downloadable_bytes is equal to downloaded_bytes plus an estimate of
      /// the size of the remaining server history.
      ///
      /// uploaded_bytes is the size in bytes of all locally produced changesets
      /// that have been received and acknowledged by the server.
      /// uploadable_bytes is the size in bytes of all locally produced changesets.
      ///
      /// Due to the nature of the merge rules, it is possible that the size of an
      /// uploaded changeset uploaded from one client is not equal to the size of
      /// the changesets that other clients will download.
      ///
      /// Typical uses of this function:
      ///
      /// Upload completion can be checked by
      ///
      ///    bool upload_complete = (uploaded_bytes == uploadable_bytes);
      ///
      /// Download completion could be checked by
      ///
      ///     bool download_complete = (downloaded_bytes == downloadable_bytes);
      ///
      /// However, download completion might never be reached because the server
      /// can receive new changesets from other clients. downloadable_bytes can
      /// decrease for two reasons: server side compaction and changesets of
      /// local origin. Code using downloadable_bytes must not assume that it
      /// is increasing.
      ///
      /// Upload progress can be calculated by caching an initial value of
      /// uploaded_bytes from the last, or next, callback. Then
      ///
      ///     double upload_progress =
      ///        (uploaded_bytes - initial_uploaded_bytes)
      ///       -------------------------------------------
      ///       (uploadable_bytes - initial_uploaded_bytes)
      ///
      /// Download progress can be calculates similarly:
      ///
      ///     double download_progress =
      ///        (downloaded_bytes - initial_downloaded_bytes)
      ///       -----------------------------------------------
      ///       (downloadable_bytes - initial_downloaded_bytes)
      ///
      /// progress_version is 0 at the start of a session. When at least one
      /// DOWNLOAD message has been received from the server, progress_version is
      /// positive. progress_version can be used to ensure that the reported
      /// progress contains information obtained from the server in the current
      /// session. The server will send a message as soon as possible, and the
      /// progress handler will eventually be called with a positive progress_version
      /// unless the session is interrupted before a message from the server has
      /// been received.
      ///
      /// The handler is called on the event loop thread.The handler after bind(),
      /// after each DOWNLOAD message, and after each local transaction
      /// (nonsync_transact_notify).
      ///
      /// set_progress_handler() is not thread safe and it must be called before
      /// bind() is called. Subsequent calls to set_progress_handler() overwrite
      /// the previous calls. Typically, this function is called once per session.
      ///
      /// CAUTION: The specified callback function may get called before the call
      /// to bind() returns, and it may get called (or continue to execute) after
      /// the session object is destroyed. Please see "Callback semantics" section
      /// under Session for more on this.
      void set_progress_handler(std::function<ProgressHandler>);
  
  
      using ConnectionStateChangeListener = void(ConnectionState, const SessionErrorInfo*);
  
      /// \brief Install a connection state change listener.
      ///
      /// Sets a function to be called whenever the state of the underlying
      /// network connection changes between "disconnected", "connecting", and
      /// "connected". The initial state is always "disconnected". The next state
      /// after "disconnected" is always "connecting". The next state after
      /// "connecting" is either "connected" or "disconnected". The next state
      /// after "connected" is always "disconnected". A switch to the
      /// "disconnected" state only happens when an error occurs.
      ///
      /// Whenever the installed function is called, an SessionErrorInfo object is passed
      /// when, and only when the passed state is ConnectionState::disconnected.
      ///
      /// When multiple sessions share a single connection, the state changes will
      /// be reported for each session in turn.
      ///
      /// The callback function will always be called by the thread that executes
      /// the event loop (Client::run()), but not until bind() is called. If the
      /// callback function throws an exception, that exception will "travel" out
      /// through Client::run().
      ///
      /// Note: Any call to this function must have returned before bind() is
      /// called. If this function is called multiple times, each call overrides
      /// the previous setting.
      ///
      /// Note: This function is **not thread-safe**. That is, it is an error if
      /// it is called while another thread is executing any member function on
      /// the same Session object.
      ///
      /// CAUTION: The specified callback function may get called before the call
      /// to bind() returns, and it may get called (or continue to execute) after
      /// the session object is destroyed. Please see "Callback semantics" section
      /// under Session for more on this.
      void set_connection_state_change_listener(std::function<ConnectionStateChangeListener>);
  
      //@{
      /// Deprecated! Use set_connection_state_change_listener() instead.
      using ErrorHandler = void(std::error_code, bool is_fatal, const std::string& detailed_message);
      void set_error_handler(std::function<ErrorHandler>);
      //@}
  
      /// @{ \brief Bind this session to the specified server side Realm.
      ///
      /// No communication takes place on behalf of this session before the
      /// session is bound, but as soon as the session becomes bound, the server
      /// will start to push changes to the client, and vice versa.
      ///
      /// If a callback function was set using set_sync_transact_callback(), then
      /// that callback function will start to be called as changesets are
      /// downloaded and integrated locally. It is important to understand that
      /// callback functions are executed by the event loop thread (Client::run())
      /// and the callback function may therefore be called before bind() returns.
      ///
      /// Note: It is an error if this function is called more than once per
      /// Session object.
      ///
      /// Note: This function is **not thread-safe**. That is, it is an error if
      /// it is called while another thread is executing any member function on
      /// the same Session object.
      ///
      /// bind() binds this session to the specified server side Realm using the
      /// parameters specified in the Session::Config object.
      ///
      /// The two other forms of bind() are convenience functions.
      void bind();
      /// \brief parses parameters and replaces the parameters in the Session::Config object
      /// before the session is bound.
      /// \param server_url For example "realm://sync.realm.io/test". See
      /// server_address, server_path, and server_port in Session::Config for
      /// information about the individual components of the URL. See
      /// ProtocolEnvelope for the list of available URL schemes and the
      /// associated default ports.
      ///
      /// \throw BadServerUrl if the specified server URL is malformed.
      void bind(std::string server_url, std::string signed_user_token);
      /// void bind(std::string server_address, std::string server_path,
      ///           std::string signed_user_token, port_type server_port = 0,
      ///           ProtocolEnvelope protocol = ProtocolEnvelope::realm);
      /// replaces the corresponding parameters from the Session::Config object
      /// before the session is bound.
      void bind(std::string server_address, std::string server_path, std::string signed_user_token,
                port_type server_port = 0, ProtocolEnvelope protocol = ProtocolEnvelope::realm);
      /// @}
  
      /// \brief Refresh the access token associated with this session.
      ///
      /// This causes the REFRESH protocol message to be sent to the server. See
      /// ProtocolEnvelope. It is an error to pass a token with a different user
      /// identity than the token used to initiate the session.
      ///
      /// In an on-going session the application may expect the access token to
      /// expire at a certain time and schedule acquisition of a fresh access
      /// token (using a refresh token or by other means) in due time to provide a
      /// better user experience, and seamless connectivity to the server.
      ///
      /// If the application does not proactively refresh an expiring token, the
      /// session will eventually be disconnected. The application can detect this
      /// by monitoring the connection state
      /// (set_connection_state_change_listener()), and check whether the error
      /// code is `ProtocolError::token_expired`. Such a session can then be
      /// revived by calling refresh() with a newly acquired access token.
      ///
      /// Due to protocol techicalities, a race condition exists that can cause a
      /// session to become, and remain disconnected after a new access token has
      /// been passed to refresh(). The application can work around this race
      /// condition by detecting the `ProtocolError::token_expired` error, and
      /// always initiate a token renewal in this case.
      ///
      /// It is an error to call this function before calling `Client::bind()`.
      ///
      /// Note: This function is thread-safe.
      ///
      /// \param signed_user_token A cryptographically signed token describing the
      /// identity and access rights of the current user. See ProtocolEnvelope.
      void refresh(std::string signed_user_token);
  
      /// \brief Inform the synchronization agent about changes of local origin.
      ///
      /// This function must be called by the application after a transaction
      /// performed on its behalf, that is, after a transaction that is not
      /// performed to integrate a changeset that was downloaded from the server.
      ///
      /// It is an error to call this function before bind() has been called, and
      /// has returned.
      ///
      /// Note: This function is fully thread-safe. That is, it may be called by
      /// any thread, and by multiple threads concurrently.
      void nonsync_transact_notify(version_type new_version);
  
      /// @{ \brief Wait for upload, download, or upload+download completion.
      ///
      /// async_wait_for_upload_completion() initiates an asynchronous wait for
      /// upload to complete, async_wait_for_download_completion() initiates an
      /// asynchronous wait for download to complete, and
      /// async_wait_for_sync_completion() initiates an asynchronous wait for
      /// upload and download to complete.
      ///
      /// Upload is considered complete when all non-empty changesets of local
      /// origin have been uploaded to the server, and the server has acknowledged
      /// reception of them. Changesets of local origin introduced after the
      /// initiation of the session (after bind() is called) will generally not be
      /// considered for upload unless they are announced to this client through
      /// nonsync_transact_notify() prior to the initiation of the wait operation,
      /// i.e., prior to the invocation of async_wait_for_upload_completion() or
      /// async_wait_for_sync_completion(). Unannounced changesets may get picked
      /// up, but there is no guarantee that they will be, however, if a certain
      /// changeset is announced, then all previous changesets are implicitly
      /// announced. Also all preexisting changesets are implicitly announced
      /// when the session is initiated.
      ///
      /// Download is considered complete when all non-empty changesets of remote
      /// origin have been downloaded from the server, and integrated into the
      /// local Realm state. To know what is currently outstanding on the server,
      /// the client always sends a special "marker" message to the server, and
      /// waits until it has downloaded all outstanding changesets that were
      /// present on the server at the time when the server received that marker
      /// message. Each call to async_wait_for_download_completion() and
      /// async_wait_for_sync_completion() therefore requires a full client <->
      /// server round-trip.
      ///
      /// If a new wait operation is initiated while another wait operation is in
      /// progress by another thread, the waiting period of first operation may,
      /// or may not get extended. The application must not assume either. The
      /// application may assume, however, that async_wait_for_upload_completion()
      /// will not affect the waiting period of
      /// async_wait_for_download_completion(), and vice versa.
      ///
      /// It is an error to call these functions before bind() has been called,
      /// and has returned.
      ///
      /// The specified completion handlers will always be executed by the thread
      /// that executes the event loop (the thread that calls Client::run()). If
      /// the handler throws an exception, that exception will "travel" out
      /// through Client::run().
      ///
      /// If incomplete wait operations exist when the session is terminated,
      /// those wait operations will be canceled. Session termination is an event
      /// that happens in the context of the client's event loop thread shortly
      /// after the destruction of the session object. The std::error_code
      /// argument passed to the completion handler of a canceled wait operation
      /// will be `util::error::operation_aborted`. For uncanceled wait operations
      /// it will be `std::error_code{}`. Note that as long as the client's event
      /// loop thread is running, all completion handlers will be called
      /// regardless of whether the operations get canceled or not.
      ///
      /// CAUTION: The specified completion handlers may get called before the
      /// call to the waiting function returns, and it may get called (or continue
      /// to execute) after the session object is destroyed. Please see "Callback
      /// semantics" section under Session for more on this.
      ///
      /// Note: These functions are fully thread-safe. That is, they may be called
      /// by any thread, and by multiple threads concurrently.
      void async_wait_for_sync_completion(WaitOperCompletionHandler);
      void async_wait_for_upload_completion(WaitOperCompletionHandler);
      void async_wait_for_download_completion(WaitOperCompletionHandler);
      /// @}
  
      /// @{ \brief Synchronous wait for upload or download completion.
      ///
      /// These functions are synchronous equivalents of
      /// async_wait_for_upload_completion() and
      /// async_wait_for_download_completion() respectively. This means that they
      /// block the caller until the completion condition is satisfied, or the
      /// client's event loop thread exits from Client::run(), whichever happens
      /// first.
      ///
      /// It is an error to call these functions before bind() has been called,
      /// and has returned.
      ///
      /// CAUTION: If Client::run() returns while a wait operation is in progress,
      /// these waiting functions return immediately, even if the completion
      /// condition is not yet satisfied. The completion condition is guaranteed
      /// to be satisfied only when these functions return true.
      ///
      /// \return True only if the completion condition was satisfied. False if
      /// the client's event loop thread exited from Client::run() in which case
      /// the completion condition may, or may not have been satisfied.
      ///
      /// Note: These functions are fully thread-safe. That is, they may be called
      /// by any thread, and by multiple threads concurrently.
      bool wait_for_upload_complete_or_client_stopped();
      bool wait_for_download_complete_or_client_stopped();
      /// @}
  
      /// \brief Cancel the current or next reconnect delay for the server
      /// associated with this session.
      ///
      /// When the network connection is severed, or an attempt to establish
      /// connection fails, a certain delay will take effect before the client
      /// will attempt to reestablish the connection. This delay will generally
      /// grow with the number of unsuccessful reconnect attempts, and can grow to
      /// over a minute. In some cases however, the application will know when it
      /// is a good time to stop waiting and retry immediately. One example is
      /// when a device has been offline for a while, and the operating system
      /// then tells the application that network connectivity has been restored.
      ///
      /// Clearly, this function should not be called too often and over extended
      /// periods of time, as that would effectively disable the built-in "server
      /// hammering" protection.
      ///
      /// It is an error to call this function before bind() has been called, and
      /// has returned.
      ///
      /// This function is fully thread-safe. That is, it may be called by any
      /// thread, and by multiple threads concurrently.
      void cancel_reconnect_delay();
  
  private:
      SessionWrapper* m_impl = nullptr;
  
      void abandon() noexcept;
      void async_wait_for(bool upload_completion, bool download_completion, WaitOperCompletionHandler);
  };
  
  std::ostream& operator<<(std::ostream& os, SyncConfig::ProxyConfig::Type);
  
  // Implementation
  
  class BadServerUrl : public std::exception {
  public:
      const char* what() const noexcept override
      {
          return "Bad server URL";
      }
  };
  
  inline Session::Session(Session&& sess) noexcept
      : m_impl{sess.m_impl}
  {
      sess.m_impl = nullptr;
  }
  
  inline Session::Session() noexcept {}
  
  inline Session::~Session() noexcept
  {
      if (m_impl)
          abandon();
  }
  
  inline Session& Session::operator=(Session&& sess) noexcept
  {
      if (m_impl)
          abandon();
      m_impl = sess.m_impl;
      sess.m_impl = nullptr;
      return *this;
  }
  
  inline void Session::detach() noexcept
  {
      if (m_impl)
          abandon();
      m_impl = nullptr;
  }
  
  inline void Session::set_error_handler(std::function<ErrorHandler> handler)
  {
      auto handler_2 = [handler = std::move(handler)](ConnectionState state, const SessionErrorInfo* error_info) {
          if (state != ConnectionState::disconnected)
              return;
          REALM_ASSERT(error_info);
          std::error_code ec = error_info->error_code;
          bool is_fatal = error_info->is_fatal;
          const std::string& detailed_message = error_info->detailed_message;
          handler(ec, is_fatal, detailed_message); // Throws
      };
      set_connection_state_change_listener(std::move(handler_2)); // Throws
  }
  
  inline void Session::async_wait_for_sync_completion(WaitOperCompletionHandler handler)
  {
      bool upload_completion = true, download_completion = true;
      async_wait_for(upload_completion, download_completion, std::move(handler)); // Throws
  }
  
  inline void Session::async_wait_for_upload_completion(WaitOperCompletionHandler handler)
  {
      bool upload_completion = true, download_completion = false;
      async_wait_for(upload_completion, download_completion, std::move(handler)); // Throws
  }
  
  inline void Session::async_wait_for_download_completion(WaitOperCompletionHandler handler)
  {
      bool upload_completion = false, download_completion = true;
      async_wait_for(upload_completion, download_completion, std::move(handler)); // Throws
  }
  
  } // namespace realm::sync
  
  #endif // REALM_SYNC_CLIENT_HPP