client.hpp 38.6 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793
#ifndef REALM_SYNC_CLIENT_HPP
#define REALM_SYNC_CLIENT_HPP

#include <cstddef>
#include <cstdint>
#include <memory>
#include <utility>
#include <functional>
#include <exception>
#include <string>

#include <realm/util/buffer.hpp>
#include <realm/util/functional.hpp>
#include <realm/util/logger.hpp>
#include <realm/sync/client_base.hpp>

namespace realm::sync {

class Client {
public:
    using port_type = sync::port_type;

    using Error = ClientError;

    static constexpr milliseconds_type default_connect_timeout = sync::default_connect_timeout;
    static constexpr milliseconds_type default_connection_linger_time = sync::default_connection_linger_time;
    static constexpr milliseconds_type default_ping_keepalive_period = sync::default_ping_keepalive_period;
    static constexpr milliseconds_type default_pong_keepalive_timeout = sync::default_pong_keepalive_timeout;
    static constexpr milliseconds_type default_fast_reconnect_limit = sync::default_fast_reconnect_limit;

    using Config = ClientConfig;

    /// \throw util::EventLoop::Implementation::NotAvailable if no event loop
    /// implementation was specified, and
    /// util::EventLoop::Implementation::get_default() throws it.
    Client(Config = {});
    Client(Client&&) noexcept;
    ~Client() noexcept;

    /// Run the internal event-loop of the client. At most one thread may
    /// execute run() at any given time. The call will not return until somebody
    /// calls stop().
    void run();

    /// See run().
    ///
    /// Thread-safe.
    void stop() noexcept;

    /// \brief Cancel current or next reconnect delay for all servers.
    ///
    /// This corresponds to calling Session::cancel_reconnect_delay() on all
    /// bound sessions, but will also cancel reconnect delays applying to
    /// servers for which there are currently no bound sessions.
    ///
    /// Thread-safe.
    void cancel_reconnect_delay();

    /// \brief Wait for session termination to complete.
    ///
    /// Wait for termination of all sessions whose termination was initiated
    /// prior this call (the completion condition), or until the client's event
    /// loop thread exits from Client::run(), whichever happens
    /// first. Termination of a session can be initiated implicitly (e.g., via
    /// destruction of the session object), or explicitly by Session::detach().
    ///
    /// Note: After session termination (when this function returns true) no
    /// session specific callback function can be called or continue to execute,
    /// and the client is guaranteed to no longer have a Realm file open on
    /// behalf of the terminated session.
    ///
    /// CAUTION: If run() returns while a wait operation is in progress, this
    /// waiting function will return immediately, even if the completion
    /// condition is not yet satisfied. The completion condition is guaranteed
    /// to be satisfied only when these functions return true. If it returns
    /// false, session specific callback functions may still be executing or get
    /// called, and the associated Realm files may still not have been closed.
    ///
    /// If a new wait operation is initiated while another wait operation is in
    /// progress by another thread, the waiting period of fist operation may, or
    /// may not get extended. The application must not assume either.
    ///
    /// Note: Session termination does not imply that the client has received an
    /// UNBOUND message from the server (see the protocol specification). This
    /// may happen later.
    ///
    /// \return True only if the completion condition was satisfied. False if
    /// the client's event loop thread exited from Client::run() in which case
    /// the completion condition may, or may not have been satisfied.
    ///
    /// Note: These functions are fully thread-safe. That is, they may be called
    /// by any thread, and by multiple threads concurrently.
    bool wait_for_session_terminations_or_client_stopped();

    /// Returns false if the specified URL is invalid.
    bool decompose_server_url(const std::string& url, ProtocolEnvelope& protocol, std::string& address,
                              port_type& port, std::string& path) const;

private:
    std::unique_ptr<ClientImpl> m_impl;
    friend class Session;
};


class BadServerUrl; // Exception


/// \brief Client-side representation of a Realm file synchronization session.
///
/// A synchronization session deals with precisely one local Realm file. To
/// synchronize multiple local Realm files, you need multiple sessions.
///
/// A session object is always associated with a particular client object (\ref
/// Client). The application must ensure that the destruction of the associated
/// client object never happens before the destruction of the session
/// object. The consequences of a violation are unspecified.
///
/// A session object is always associated with a particular local Realm file,
/// however, a session object does not represent a session until it is bound to
/// a server side Realm, i.e., until bind() is called. From the point of view of
/// the thread that calls bind(), the session starts precisely when the
/// execution of bind() starts, i.e., before bind() returns.
///
/// At most one session is allowed to exist for a particular local Realm file
/// (file system inode) at any point in time. Multiple session objects may
/// coexists for a single file, as long as bind() has been called on at most one
/// of them. Additionally, two bound session objects for the same file are
/// allowed to exist at different times, if they have no overlap in time (in
/// their bound state), as long as they are associated with the same client
/// object, or with two different client objects that do not overlap in
/// time. This means, in particular, that it is an error to create two bound
/// session objects for the same local Realm file, it they are associated with
/// two different client objects that overlap in time, even if the session
/// objects do not overlap in time (in their bound state). It is the
/// responsibility of the application to ensure that these rules are adhered
/// to. The consequences of a violation are unspecified.
///
/// Thread-safety: It is safe for multiple threads to construct, use (with some
/// exceptions), and destroy session objects concurrently, regardless of whether
/// those session objects are associated with the same, or with different Client
/// objects. Please note that some of the public member functions are fully
/// thread-safe, while others are not.
///
/// Callback semantics: All session specific callback functions will be executed
/// by the event loop thread, i.e., the thread that calls Client::run(). No
/// callback function will be called before Session::bind() is called. Callback
/// functions that are specified prior to calling bind() (e.g., any passed to
/// set_progress_handler()) may start to execute before bind() returns, as long
/// as some thread is executing Client::run(). Likewise, completion handlers,
/// such as those passed to async_wait_for_sync_completion() may start to
/// execute before the submitting function returns. All session specific
/// callback functions (including completion handlers) are guaranteed to no
/// longer be executing when session termination completes, and they are
/// guaranteed to not be called after session termination completes. Termination
/// is an event that completes asynchronously with respect to the application,
/// but is initiated by calling detach(), or implicitly by destroying a session
/// object. After having initiated one or more session terminations, the
/// application can wait for those terminations to complete by calling
/// Client::wait_for_session_terminations_or_client_stopped(). Since callback
/// functions are always executed by the event loop thread, they are also
/// guaranteed to not be executing after Client::run() has returned.
class Session {
public:
    using ErrorInfo = SessionErrorInfo;
    using port_type = sync::port_type;
    using SyncTransactCallback = void(VersionID old_version, VersionID new_version);
    using ProgressHandler = void(std::uint_fast64_t downloaded_bytes, std::uint_fast64_t downloadable_bytes,
                                 std::uint_fast64_t uploaded_bytes, std::uint_fast64_t uploadable_bytes,
                                 std::uint_fast64_t progress_version, std::uint_fast64_t snapshot_version);
    using WaitOperCompletionHandler = std::function<void(std::error_code)>;
    using SSLVerifyCallback = bool(const std::string& server_address, port_type server_port, const char* pem_data,
                                   size_t pem_size, int preverify_ok, int depth);

    struct Config {
        Config() {}

        /// server_address is the fully qualified host name, or IP address of
        /// the server.
        std::string server_address = "localhost";

        /// server_port is the port at which the server listens. If server_port
        /// is zero, the default port for the specified protocol is used. See
        /// ProtocolEnvelope for information on default ports.
        port_type server_port = 0;

        /// realm_identifier is  the virtual path by which the server identifies the
        /// Realm.
        /// When connecting to the mock C++ server, this path must always be an
        /// absolute path, and must therefore always contain a leading slash (`/`).
        /// Furthermore, each segment of the virtual path must consist of one or
        /// more characters that are either alpha-numeric or in (`_`, `-`, `.`),
        /// and each segment is not allowed to equal `.` or `..`, and must not end
        /// with `.realm`, `.realm.lock`, or `.realm.management`. These rules are
        /// necessary because the C++ server currently reserves the right to use the
        /// specified path as part of the file system path of a Realm file.
        /// On the MongoDB Realm-based Sync server, virtual paths are not coupled
        /// to file system paths, and thus, these restrictions do not apply.
        std::string realm_identifier = "";

        /// The protocol used for communicating with the server. See
        /// ProtocolEnvelope.
        ProtocolEnvelope protocol_envelope = ProtocolEnvelope::realm;

        /// service_identifier is a prefix that is prepended to the realm_identifier
        /// in the HTTP GET request that initiates a sync connection. The value
        /// specified here must match with the server's expectation. Changing
        /// the value of service_identifier should be matched with a corresponding
        /// change in the C++ mock server.
        std::string service_identifier = "";

        /// authorization_header_name is the name of the HTTP header containing
        /// the Realm access token. The value of the HTTP header is "Bearer <token>".
        /// authorization_header_name does not participate in session
        /// multiplexing partitioning.
        std::string authorization_header_name = "Authorization";

        /// custom_http_headers is a map of custom HTTP headers. The keys of the map
        /// are HTTP header names, and the values are the corresponding HTTP
        /// header values.
        /// If "Authorization" is used as a custom header name,
        /// authorization_header_name must be set to anther value.
        std::map<std::string, std::string> custom_http_headers;

        /// Controls whether the server certificate is verified for SSL
        /// connections. It should generally be true in production.
        bool verify_servers_ssl_certificate = true;

        /// ssl_trust_certificate_path is the path of a trust/anchor
        /// certificate used by the client to verify the server certificate.
        /// ssl_trust_certificate_path is only used if the protocol is ssl and
        /// verify_servers_ssl_certificate is true.
        ///
        /// A server certificate is verified by first checking that the
        /// certificate has a valid signature chain back to a trust/anchor
        /// certificate, and secondly checking that the server_address matches
        /// a host name contained in the certificate. The host name of the
        /// certificate is stored in either Common Name or the Alternative
        /// Subject Name (DNS section).
        ///
        /// If ssl_trust_certificate_path is None (default), ssl_verify_callback
        /// (see below) is used if set, and the default device trust/anchor
        /// store is used otherwise.
        util::Optional<std::string> ssl_trust_certificate_path;

        /// If Client::Config::ssl_verify_callback is set, that function is called
        /// to verify the certificate, unless verify_servers_ssl_certificate is
        /// false.

        /// ssl_verify_callback is used to implement custom SSL certificate
        /// verification. it is only used if the protocol is SSL,
        /// verify_servers_ssl_certificate is true and ssl_trust_certificate_path
        /// is None.
        ///
        /// The signature of ssl_verify_callback is
        ///
        /// bool(const std::string& server_address,
        ///      port_type server_port,
        ///      const char* pem_data,
        ///      size_t pem_size,
        ///      int preverify_ok,
        ///      int depth);
        ///
        /// server address and server_port is the address and port of the server
        /// that a SSL connection is being established to. They are identical to
        /// the server_address and server_port set in this config file and are
        /// passed for convenience.
        /// pem_data is the certificate of length pem_size in
        /// the PEM format. preverify_ok is OpenSSL's preverification of the
        /// certificate. preverify_ok is either 0, or 1. If preverify_ok is 1,
        /// OpenSSL has accepted the certificate and it will generally be safe
        /// to trust that certificate. depth represents the position of the
        /// certificate in the certificate chain sent by the server. depth = 0
        /// represents the actual server certificate that should contain the
        /// host name(server address) of the server. The highest depth is the
        /// root certificate.
        /// The callback function will receive the certificates starting from
        /// the root certificate and moving down the chain until it reaches the
        /// server's own certificate with a host name. The depth of the last
        /// certificate is 0. The depth of the first certificate is chain
        /// length - 1.
        ///
        /// The return value of the callback function decides whether the
        /// client accepts the certificate. If the return value is false, the
        /// processing of the certificate chain is interrupted and the SSL
        /// connection is rejected. If the return value is true, the verification
        /// process continues. If the callback function returns true for all
        /// presented certificates including the depth == 0 certificate, the
        /// SSL connection is accepted.
        ///
        /// A recommended way of using the callback function is to return true
        /// if preverify_ok = 1 and depth > 0,
        /// always check the host name if depth = 0,
        /// and use an independent verification step if preverify_ok = 0.
        ///
        /// Another possible way of using the callback is to collect all the
        /// certificates until depth = 0, and present the entire chain for
        /// independent verification.
        std::function<SSLVerifyCallback> ssl_verify_callback;

        /// signed_user_token is a cryptographically signed token describing the
        /// identity and access rights of the current user.
        std::string signed_user_token;

        using ClientReset = sync::ClientReset;
        util::Optional<ClientReset> client_reset_config;

        util::Optional<SyncConfig::ProxyConfig> proxy_config;

        /// Set to true to cause the integration of the first received changeset
        /// (in a DOWNLOAD message) to fail.
        ///
        /// This feature exists exclusively for testing purposes at this time.
        bool simulate_integration_error = false;
    };

    /// \brief Start a new session for the specified client-side Realm.
    ///
    /// Note that the session is not fully activated until you call bind().
    /// Also note that if you call set_sync_transact_callback(), it must be
    /// done before calling bind().
    Session(Client&, std::shared_ptr<DB>, Config&& = {});

    /// This leaves the right-hand side session object detached. See "Thread
    /// safety" section under detach().
    Session(Session&&) noexcept;

    /// Create a detached session object (see detach()).
    Session() noexcept;

    /// Implies detachment. See "Thread safety" section under detach().
    ~Session() noexcept;

    /// Detach the object on the left-hand side, then "steal" the session from
    /// the object on the right-hand side, if there is one. This leaves the
    /// object on the right-hand side detached. See "Thread safety" section
    /// under detach().
    Session& operator=(Session&&) noexcept;

    /// Detach this session object from the client object (Client). If the
    /// session object is already detached, this function has no effect
    /// (idempotency).
    ///
    /// Detachment initiates session termination, which is an event that takes
    /// place shortly thereafter in the context of the client's event loop
    /// thread.
    ///
    /// A detached session object may be destroyed, move-assigned to, and moved
    /// from. Apart from that, it is an error to call any function other than
    /// detach() on a detached session object.
    ///
    /// Thread safety: Detachment is not a thread-safe operation. This means
    /// that detach() may not be executed by two threads concurrently, and may
    /// not execute concurrently with object destruction. Additionally,
    /// detachment must not execute concurrently with a moving operation
    /// involving the session object on the left or right-hand side. See move
    /// constructor and assignment operator.
    void detach() noexcept;

    /// \brief Set a function to be called when the local Realm has changed due
    /// to integration of a downloaded changeset.
    ///
    /// Specify the callback function that will be called when one or more
    /// transactions are performed to integrate downloaded changesets into the
    /// client-side Realm, that is associated with this session.
    ///
    /// The callback function will always be called by the thread that executes
    /// the event loop (Client::run()), but not until bind() is called. If the
    /// callback function throws an exception, that exception will "travel" out
    /// through Client::run().
    ///
    /// Note: Any call to this function must have returned before bind() is
    /// called. If this function is called multiple times, each call overrides
    /// the previous setting.
    ///
    /// Note: This function is **not thread-safe**. That is, it is an error if
    /// it is called while another thread is executing any member function on
    /// the same Session object.
    ///
    /// CAUTION: The specified callback function may get called before the call
    /// to bind() returns, and it may get called (or continue to execute) after
    /// the session object is destroyed. Please see "Callback semantics" section
    /// under Session for more on this.
    void set_sync_transact_callback(std::function<SyncTransactCallback>);

    /// \brief Set a handler to monitor the state of download and upload
    /// progress.
    ///
    /// The handler must have signature
    ///
    ///     void(uint_fast64_t downloaded_bytes, uint_fast64_t downloadable_bytes,
    ///          uint_fast64_t uploaded_bytes, uint_fast64_t uploadable_bytes,
    ///          uint_fast64_t progress_version);
    ///
    /// downloaded_bytes is the size in bytes of all downloaded changesets.
    /// downloadable_bytes is equal to downloaded_bytes plus an estimate of
    /// the size of the remaining server history.
    ///
    /// uploaded_bytes is the size in bytes of all locally produced changesets
    /// that have been received and acknowledged by the server.
    /// uploadable_bytes is the size in bytes of all locally produced changesets.
    ///
    /// Due to the nature of the merge rules, it is possible that the size of an
    /// uploaded changeset uploaded from one client is not equal to the size of
    /// the changesets that other clients will download.
    ///
    /// Typical uses of this function:
    ///
    /// Upload completion can be checked by
    ///
    ///    bool upload_complete = (uploaded_bytes == uploadable_bytes);
    ///
    /// Download completion could be checked by
    ///
    ///     bool download_complete = (downloaded_bytes == downloadable_bytes);
    ///
    /// However, download completion might never be reached because the server
    /// can receive new changesets from other clients. downloadable_bytes can
    /// decrease for two reasons: server side compaction and changesets of
    /// local origin. Code using downloadable_bytes must not assume that it
    /// is increasing.
    ///
    /// Upload progress can be calculated by caching an initial value of
    /// uploaded_bytes from the last, or next, callback. Then
    ///
    ///     double upload_progress =
    ///        (uploaded_bytes - initial_uploaded_bytes)
    ///       -------------------------------------------
    ///       (uploadable_bytes - initial_uploaded_bytes)
    ///
    /// Download progress can be calculates similarly:
    ///
    ///     double download_progress =
    ///        (downloaded_bytes - initial_downloaded_bytes)
    ///       -----------------------------------------------
    ///       (downloadable_bytes - initial_downloaded_bytes)
    ///
    /// progress_version is 0 at the start of a session. When at least one
    /// DOWNLOAD message has been received from the server, progress_version is
    /// positive. progress_version can be used to ensure that the reported
    /// progress contains information obtained from the server in the current
    /// session. The server will send a message as soon as possible, and the
    /// progress handler will eventually be called with a positive progress_version
    /// unless the session is interrupted before a message from the server has
    /// been received.
    ///
    /// The handler is called on the event loop thread.The handler after bind(),
    /// after each DOWNLOAD message, and after each local transaction
    /// (nonsync_transact_notify).
    ///
    /// set_progress_handler() is not thread safe and it must be called before
    /// bind() is called. Subsequent calls to set_progress_handler() overwrite
    /// the previous calls. Typically, this function is called once per session.
    ///
    /// CAUTION: The specified callback function may get called before the call
    /// to bind() returns, and it may get called (or continue to execute) after
    /// the session object is destroyed. Please see "Callback semantics" section
    /// under Session for more on this.
    void set_progress_handler(std::function<ProgressHandler>);


    using ConnectionStateChangeListener = void(ConnectionState, const SessionErrorInfo*);

    /// \brief Install a connection state change listener.
    ///
    /// Sets a function to be called whenever the state of the underlying
    /// network connection changes between "disconnected", "connecting", and
    /// "connected". The initial state is always "disconnected". The next state
    /// after "disconnected" is always "connecting". The next state after
    /// "connecting" is either "connected" or "disconnected". The next state
    /// after "connected" is always "disconnected". A switch to the
    /// "disconnected" state only happens when an error occurs.
    ///
    /// Whenever the installed function is called, an SessionErrorInfo object is passed
    /// when, and only when the passed state is ConnectionState::disconnected.
    ///
    /// When multiple sessions share a single connection, the state changes will
    /// be reported for each session in turn.
    ///
    /// The callback function will always be called by the thread that executes
    /// the event loop (Client::run()), but not until bind() is called. If the
    /// callback function throws an exception, that exception will "travel" out
    /// through Client::run().
    ///
    /// Note: Any call to this function must have returned before bind() is
    /// called. If this function is called multiple times, each call overrides
    /// the previous setting.
    ///
    /// Note: This function is **not thread-safe**. That is, it is an error if
    /// it is called while another thread is executing any member function on
    /// the same Session object.
    ///
    /// CAUTION: The specified callback function may get called before the call
    /// to bind() returns, and it may get called (or continue to execute) after
    /// the session object is destroyed. Please see "Callback semantics" section
    /// under Session for more on this.
    void set_connection_state_change_listener(std::function<ConnectionStateChangeListener>);

    //@{
    /// Deprecated! Use set_connection_state_change_listener() instead.
    using ErrorHandler = void(std::error_code, bool is_fatal, const std::string& detailed_message);
    void set_error_handler(std::function<ErrorHandler>);
    //@}

    /// @{ \brief Bind this session to the specified server side Realm.
    ///
    /// No communication takes place on behalf of this session before the
    /// session is bound, but as soon as the session becomes bound, the server
    /// will start to push changes to the client, and vice versa.
    ///
    /// If a callback function was set using set_sync_transact_callback(), then
    /// that callback function will start to be called as changesets are
    /// downloaded and integrated locally. It is important to understand that
    /// callback functions are executed by the event loop thread (Client::run())
    /// and the callback function may therefore be called before bind() returns.
    ///
    /// Note: It is an error if this function is called more than once per
    /// Session object.
    ///
    /// Note: This function is **not thread-safe**. That is, it is an error if
    /// it is called while another thread is executing any member function on
    /// the same Session object.
    ///
    /// bind() binds this session to the specified server side Realm using the
    /// parameters specified in the Session::Config object.
    ///
    /// The two other forms of bind() are convenience functions.
    void bind();
    /// \brief parses parameters and replaces the parameters in the Session::Config object
    /// before the session is bound.
    /// \param server_url For example "realm://sync.realm.io/test". See
    /// server_address, server_path, and server_port in Session::Config for
    /// information about the individual components of the URL. See
    /// ProtocolEnvelope for the list of available URL schemes and the
    /// associated default ports.
    ///
    /// \throw BadServerUrl if the specified server URL is malformed.
    void bind(std::string server_url, std::string signed_user_token);
    /// void bind(std::string server_address, std::string server_path,
    ///           std::string signed_user_token, port_type server_port = 0,
    ///           ProtocolEnvelope protocol = ProtocolEnvelope::realm);
    /// replaces the corresponding parameters from the Session::Config object
    /// before the session is bound.
    void bind(std::string server_address, std::string server_path, std::string signed_user_token,
              port_type server_port = 0, ProtocolEnvelope protocol = ProtocolEnvelope::realm);
    /// @}

    /// \brief Refresh the access token associated with this session.
    ///
    /// This causes the REFRESH protocol message to be sent to the server. See
    /// ProtocolEnvelope. It is an error to pass a token with a different user
    /// identity than the token used to initiate the session.
    ///
    /// In an on-going session the application may expect the access token to
    /// expire at a certain time and schedule acquisition of a fresh access
    /// token (using a refresh token or by other means) in due time to provide a
    /// better user experience, and seamless connectivity to the server.
    ///
    /// If the application does not proactively refresh an expiring token, the
    /// session will eventually be disconnected. The application can detect this
    /// by monitoring the connection state
    /// (set_connection_state_change_listener()), and check whether the error
    /// code is `ProtocolError::token_expired`. Such a session can then be
    /// revived by calling refresh() with a newly acquired access token.
    ///
    /// Due to protocol techicalities, a race condition exists that can cause a
    /// session to become, and remain disconnected after a new access token has
    /// been passed to refresh(). The application can work around this race
    /// condition by detecting the `ProtocolError::token_expired` error, and
    /// always initiate a token renewal in this case.
    ///
    /// It is an error to call this function before calling `Client::bind()`.
    ///
    /// Note: This function is thread-safe.
    ///
    /// \param signed_user_token A cryptographically signed token describing the
    /// identity and access rights of the current user. See ProtocolEnvelope.
    void refresh(std::string signed_user_token);

    /// \brief Inform the synchronization agent about changes of local origin.
    ///
    /// This function must be called by the application after a transaction
    /// performed on its behalf, that is, after a transaction that is not
    /// performed to integrate a changeset that was downloaded from the server.
    ///
    /// It is an error to call this function before bind() has been called, and
    /// has returned.
    ///
    /// Note: This function is fully thread-safe. That is, it may be called by
    /// any thread, and by multiple threads concurrently.
    void nonsync_transact_notify(version_type new_version);

    /// @{ \brief Wait for upload, download, or upload+download completion.
    ///
    /// async_wait_for_upload_completion() initiates an asynchronous wait for
    /// upload to complete, async_wait_for_download_completion() initiates an
    /// asynchronous wait for download to complete, and
    /// async_wait_for_sync_completion() initiates an asynchronous wait for
    /// upload and download to complete.
    ///
    /// Upload is considered complete when all non-empty changesets of local
    /// origin have been uploaded to the server, and the server has acknowledged
    /// reception of them. Changesets of local origin introduced after the
    /// initiation of the session (after bind() is called) will generally not be
    /// considered for upload unless they are announced to this client through
    /// nonsync_transact_notify() prior to the initiation of the wait operation,
    /// i.e., prior to the invocation of async_wait_for_upload_completion() or
    /// async_wait_for_sync_completion(). Unannounced changesets may get picked
    /// up, but there is no guarantee that they will be, however, if a certain
    /// changeset is announced, then all previous changesets are implicitly
    /// announced. Also all preexisting changesets are implicitly announced
    /// when the session is initiated.
    ///
    /// Download is considered complete when all non-empty changesets of remote
    /// origin have been downloaded from the server, and integrated into the
    /// local Realm state. To know what is currently outstanding on the server,
    /// the client always sends a special "marker" message to the server, and
    /// waits until it has downloaded all outstanding changesets that were
    /// present on the server at the time when the server received that marker
    /// message. Each call to async_wait_for_download_completion() and
    /// async_wait_for_sync_completion() therefore requires a full client <->
    /// server round-trip.
    ///
    /// If a new wait operation is initiated while another wait operation is in
    /// progress by another thread, the waiting period of first operation may,
    /// or may not get extended. The application must not assume either. The
    /// application may assume, however, that async_wait_for_upload_completion()
    /// will not affect the waiting period of
    /// async_wait_for_download_completion(), and vice versa.
    ///
    /// It is an error to call these functions before bind() has been called,
    /// and has returned.
    ///
    /// The specified completion handlers will always be executed by the thread
    /// that executes the event loop (the thread that calls Client::run()). If
    /// the handler throws an exception, that exception will "travel" out
    /// through Client::run().
    ///
    /// If incomplete wait operations exist when the session is terminated,
    /// those wait operations will be canceled. Session termination is an event
    /// that happens in the context of the client's event loop thread shortly
    /// after the destruction of the session object. The std::error_code
    /// argument passed to the completion handler of a canceled wait operation
    /// will be `util::error::operation_aborted`. For uncanceled wait operations
    /// it will be `std::error_code{}`. Note that as long as the client's event
    /// loop thread is running, all completion handlers will be called
    /// regardless of whether the operations get canceled or not.
    ///
    /// CAUTION: The specified completion handlers may get called before the
    /// call to the waiting function returns, and it may get called (or continue
    /// to execute) after the session object is destroyed. Please see "Callback
    /// semantics" section under Session for more on this.
    ///
    /// Note: These functions are fully thread-safe. That is, they may be called
    /// by any thread, and by multiple threads concurrently.
    void async_wait_for_sync_completion(WaitOperCompletionHandler);
    void async_wait_for_upload_completion(WaitOperCompletionHandler);
    void async_wait_for_download_completion(WaitOperCompletionHandler);
    /// @}

    /// @{ \brief Synchronous wait for upload or download completion.
    ///
    /// These functions are synchronous equivalents of
    /// async_wait_for_upload_completion() and
    /// async_wait_for_download_completion() respectively. This means that they
    /// block the caller until the completion condition is satisfied, or the
    /// client's event loop thread exits from Client::run(), whichever happens
    /// first.
    ///
    /// It is an error to call these functions before bind() has been called,
    /// and has returned.
    ///
    /// CAUTION: If Client::run() returns while a wait operation is in progress,
    /// these waiting functions return immediately, even if the completion
    /// condition is not yet satisfied. The completion condition is guaranteed
    /// to be satisfied only when these functions return true.
    ///
    /// \return True only if the completion condition was satisfied. False if
    /// the client's event loop thread exited from Client::run() in which case
    /// the completion condition may, or may not have been satisfied.
    ///
    /// Note: These functions are fully thread-safe. That is, they may be called
    /// by any thread, and by multiple threads concurrently.
    bool wait_for_upload_complete_or_client_stopped();
    bool wait_for_download_complete_or_client_stopped();
    /// @}

    /// \brief Cancel the current or next reconnect delay for the server
    /// associated with this session.
    ///
    /// When the network connection is severed, or an attempt to establish
    /// connection fails, a certain delay will take effect before the client
    /// will attempt to reestablish the connection. This delay will generally
    /// grow with the number of unsuccessful reconnect attempts, and can grow to
    /// over a minute. In some cases however, the application will know when it
    /// is a good time to stop waiting and retry immediately. One example is
    /// when a device has been offline for a while, and the operating system
    /// then tells the application that network connectivity has been restored.
    ///
    /// Clearly, this function should not be called too often and over extended
    /// periods of time, as that would effectively disable the built-in "server
    /// hammering" protection.
    ///
    /// It is an error to call this function before bind() has been called, and
    /// has returned.
    ///
    /// This function is fully thread-safe. That is, it may be called by any
    /// thread, and by multiple threads concurrently.
    void cancel_reconnect_delay();

private:
    SessionWrapper* m_impl = nullptr;

    void abandon() noexcept;
    void async_wait_for(bool upload_completion, bool download_completion, WaitOperCompletionHandler);
};

std::ostream& operator<<(std::ostream& os, SyncConfig::ProxyConfig::Type);

// Implementation

class BadServerUrl : public std::exception {
public:
    const char* what() const noexcept override
    {
        return "Bad server URL";
    }
};

inline Session::Session(Session&& sess) noexcept
    : m_impl{sess.m_impl}
{
    sess.m_impl = nullptr;
}

inline Session::Session() noexcept {}

inline Session::~Session() noexcept
{
    if (m_impl)
        abandon();
}

inline Session& Session::operator=(Session&& sess) noexcept
{
    if (m_impl)
        abandon();
    m_impl = sess.m_impl;
    sess.m_impl = nullptr;
    return *this;
}

inline void Session::detach() noexcept
{
    if (m_impl)
        abandon();
    m_impl = nullptr;
}

inline void Session::set_error_handler(std::function<ErrorHandler> handler)
{
    auto handler_2 = [handler = std::move(handler)](ConnectionState state, const SessionErrorInfo* error_info) {
        if (state != ConnectionState::disconnected)
            return;
        REALM_ASSERT(error_info);
        std::error_code ec = error_info->error_code;
        bool is_fatal = error_info->is_fatal;
        const std::string& detailed_message = error_info->detailed_message;
        handler(ec, is_fatal, detailed_message); // Throws
    };
    set_connection_state_change_listener(std::move(handler_2)); // Throws
}

inline void Session::async_wait_for_sync_completion(WaitOperCompletionHandler handler)
{
    bool upload_completion = true, download_completion = true;
    async_wait_for(upload_completion, download_completion, std::move(handler)); // Throws
}

inline void Session::async_wait_for_upload_completion(WaitOperCompletionHandler handler)
{
    bool upload_completion = true, download_completion = false;
    async_wait_for(upload_completion, download_completion, std::move(handler)); // Throws
}

inline void Session::async_wait_for_download_completion(WaitOperCompletionHandler handler)
{
    bool upload_completion = false, download_completion = true;
    async_wait_for(upload_completion, download_completion, std::move(handler)); // Throws
}

} // namespace realm::sync

#endif // REALM_SYNC_CLIENT_HPP