SetGoalsViewController.swift 1.69 KB
//
//  SetGoalsViewController.swift
//  Twear
//
//  Created by yangbin on 2021/12/18.
//

import UIKit

class SetGoalsViewController: UIViewController {

    @IBOutlet weak var stepsLabel: UILabel!
    

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        self.navigationController?.setNavigationBarHidden(false, animated: true)
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()
        title = LocString("目标设置")
        stepsLabel.text = "\(UserInfo.stepsGoal)"
        // Do any additional setup after loading the view.
    }
    
    @IBAction func setStepGoal(_ sender: Any) {
        let vc = UIStoryboard.loadViewControllerIdentifier(storyboardName: "Setting", identifier: "StepGoalViewController") as! StepGoalViewController
        vc.buttonTitle = "保存"
        vc.stepGoalClosure = {[weak self] steps in
            self?.updateGoal(steps)
            self?.navigationController?.popViewController(animated: true)
        }
        navigationController?.pushViewController(vc, animated: true)
    }
    
    private func updateGoal(_ steps: Int) {
        stepsLabel.text = "\(steps)"
        let user = UserInfo
        user.stepsGoal = steps
        AdminHelper.shared.updateUser(user)
//        StepsGoal = steps
        BluetoothManager.shared.setUserInfo(user)
    }
    
    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */

}